Remote Programming Jobs

Unreal engine
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πŸ“ CAN, UK

πŸ” AAA Gaming

🏒 Company: NetEase Games

  • 5+ years of professional software development experience, working on multi-discipline teams
  • 5+ years of working with memory, performance, and other low level systems OR 2+ years of Unreal 4+ experience on core systems
  • Experience with using Motion Matching in any game engine
  • Experience shipping AAA console games (Xbox One+, Playstation 4+)
  • Deep knowledge of engine and hardware architectures, optimization strategies, profiling tools and multi-threaded programming
  • Knowledge of animation systems for 3D AAA games and how to use them
  • Strong interpersonal skills: the abilities to communicate positively and effectively, and to take constructive feedback. Self-motivated, can-do attitude, quick learner and problem solver
  • Passionate about core game mechanics and facilitating efficient team workflows
  • Computer science degree.
  • Working on Unreal’s Motion Matching system
  • Work with the rest of the team to gameplay mechanics that are exemplary in the field of AAA gaming
  • Optimise and maintain the memory, performance, and other core animation based systems for a large AAA game
  • Evaluate, Integrate and maintain middleware technologies and externally developed engine systems and engine updates
  • Working very closely with the animation teams to ensure their vision is made a reality in the project
  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Software DevelopmentGame DesignGame DevelopmentC++Unreal engineCommunication SkillsProblem Solving

Posted 2 days ago
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πŸ“ Ukraine, Turkey, Serbia, Brazil, Poland

πŸ” Video Games

🏒 Company: CyrexπŸ‘₯ 11-50Penetration TestingGamingSaaSSoftware EngineeringCyber SecurityFinTechSoftware

  • 3+ years of writing products in python 3.
  • Understanding of endianness, hashing, checksums, encoding, encryption, signing, bitmasks.
  • Understanding of TCP/UDP mechanics, including packet fragmentation, sequence management, and multiplexing.
  • Knowledge of serialization techniques, including binary formats, variable-length encoding.
  • Ability to read and understand big C++ codebases.
  • Familiarity with Unreal Engine networking, including RPCs and network object serialization.
  • Experience with crafting and tampering with network packets.
  • Develop and enhance functionalities within the Cyrex Protoceptor tool, focusing on intercepting and analyzing gaming protocol traffic.
  • Implement (de)serialization, sequence number tracking and packet injection mechanisms for custom gaming network protocols.
  • Provide technical support for penetration testing teams who use the Protoceptor tool.
  • Maintain and document Protoceptor tool.

PythonCybersecurityGame DesignGame DevelopmentC++AlgorithmsData StructuresUnreal engineCI/CDRESTful APIsLinuxScriptingDebugging

Posted 3 days ago
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πŸ“ Finland

🧭 Full-Time

πŸ” Game Development

🏒 Company: Redly Games

  • 8+ years of professional experience in gameplay or systems engineering, with at least one shipped game.
  • Experience in C++ and Unreal Engine (UE4 or UE5).
  • Proven ability to own complex features from concept to launch.
  • Understanding of mobile performance constraints β€” or a strong motivation to learn.
  • Experience using AI-assisted dev tools (e.g., GitHub Copilot, Cursor).
  • Strong communicator with the ability to collaborate across disciplines in a small, agile team.
  • Own and implement features β€” including gameplay, meta, UI, and systems, within Unreal Engine.
  • Partner with other engineers to split responsibilities and iterate on features and systems together.
  • Build modular, scalable architecture to support procedural content and future live service expansions.
  • Write clean, performant C++ and Blueprint code β€” balancing speed with long-term maintainability.
  • Optimize client performance for mobile platforms while keeping cross-platform scalability in mind.
  • Debug, polish, and adapt features across a wide range of mobile devices and screen sizes.

AgileGame DevelopmentGitC++AlgorithmsData StructuresMobile testingUnreal engineCI/CDJSONScriptingSoftware EngineeringDebugging

Posted 4 days ago
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πŸ“ Finland

🧭 Full-Time

πŸ” Game Development

🏒 Company: Redly Games

  • 5+ years in a game design role, ideally spanning systems and gameplay.
  • Strong scripting or programming skills in Unreal Engine (Blueprints, C++, or equivalent), with the ability to ramp up quickly.
  • Proven track record of prototyping, iterating, and shipping game features.
  • Experience designing for mobile free-to-play games.
  • Proficiency in Unreal Engine, in either a professional or serious hobbyist context.
  • Be open to using new technology, including AI to assist with ideation, iteration, testing, and more.
  • Thoughtful communicator who collaborates well across disciplines and brings the team along for the design journey.
  • Comfortable navigating ambiguity, taking initiative, and unblocking challenges to move the game forward.
  • Rapidly prototyping core gameplay systems such as combat, player movement, and interactions using C++ or Blueprints in Unreal.
  • Help define system-level architecture and modular logic that supports procedural content and scalable gameplay.
  • Prototype levels and layouts to evaluate game feel, mechanics, and flow.
  • Design meta, economy, and monetization systems to support long-term player engagement.
  • Own features end-to-end: specs, implementation support, playtesting, balancing, bug fixing, and polish.
  • Collaborate directly with the founder to align on creative vision and help bring a unified player experience to life with the team.
  • Uphold a high standard for usability and game quality; proactively improve both moment-to-moment and long-term gameplay.

Game DesignGame DevelopmentC++Mobile testingUnreal enginePrototypingScripting

Posted 5 days ago
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πŸ“ United States

πŸ’Έ 137500.0 - 142500.0 USD per year

πŸ” Games

🏒 Company: Bad Robot Games

  • 5+ years of experience as a technical artist in game development, has shipped at least 1 product in Unreal, and has a thorough understanding of VFX pipelines
  • Strong Unreal experience, including shader and blueprint creation
  • Has in-depth knowledge of complex, real-time shaders
  • Experience in designing procedural systems for content creation, either in engine or middleware
  • Drives content creation tools to help speed up art production
  • Collaborates with multiple disciplines and owns feature creation from start to finish
  • Innovates on art creation processes to deliver high quality, performant results at scale

PythonC++Unreal engine

Posted 6 days ago
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πŸ”₯ Game VFX Artist
Posted 7 days ago

πŸ“ Romania

🧭 Freelance

πŸ” Game Development

🏒 Company: AMC Ro Studio

  • At least 3 years of experience in a game studio
  • Expertise with industry-standard VFX tools such as Houdini, Adobe After Effects, Maya, 3ds Max, Blender
  • Strong experience with particle systems, shaders, fluid dynamics, and procedural effects
  • Proficiency with Unreal Engine and other game engines like Unity, including material and shader setup
  • Solid understanding of real-time rendering techniques and performance optimization for consoles and mobile
Creating dynamic, production-ready VFX for characters, environments, and gameplay.

3D Modeling - RhinoAdobe After EffectsGame DesignGame DevelopmentC++BlenderUnreal engineScripting

Posted 7 days ago
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πŸ”₯ CG/3D Artist
Posted 8 days ago

πŸ“ Mexico

🏒 Company: OLIVER+

  • Excellent modelling, lighting, comping, and animation skills
  • Liquid & particle simulation experience.
  • Expertise in 3dsmax+vray, or Blender+Cycle+Eevee, or Cinema4D+octane.
  • Expertise in the Adobe Creative Suite: After Effects, Photoshop, Illustrator, and Premiere.
  • An eye for detail (no typos or pixelated edges, please).
  • Work on projects from start to finish β€” working collaboratively across global teams on ideation, creation, and implementation.
  • Handle multiple projects simultaneously and thrive in a fast-paced, deadline-driven environment.
  • Produce creative and stunning CGI assets with a clear rationale to accompany the work.
  • Be a brand guardian.
  • If needed, using and/or sourcing existing assets and stock imagery to create relevant and up to date content.
  • Keeping up to date with current design & technology trends.
  • Understand what makes GREAT content e.g., best practices for making social assets and mobile first, title legibility and timing.
  • Creating 3D animations, photorealistic pack shots, motion graphics, explainer videos, real-time experiences etc. either from scratch or as an adaptation.
  • Ability to modify and/or create basic 2D.
  • Basic video editing.
  • Presentation skills.
  • Compositing in After Effects and Photoshop.
  • Storyboarding.
  • Retouching and photo-manipulation
  • Timesheet keeping.

Adobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopImage ProcessingBlenderUnreal engine

Posted 8 days ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

🏒 Company: Escape Velocity Entertainment Inc

  • 3+ years of experience in a Technical Art related field.
  • At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
  • Strong knowledge of SideFX Houdini.
  • Experience with Houdini Engine (preferably in Unreal Engine)
  • Experience with other procedural tools in Unreal (PCG,..)
  • Experience with a scripting language, preferably Python.
  • Understanding of Object-Oriented programming.
  • Work with art and engineering to understand art requirements and technical limitations.
  • Work in partnership with the art teams to help them solve problems using procedural tools.
  • Research and prototype new techniques to improve the efficiency of content production.
  • Work on automated content optimization tools.

PythonUnreal engine

Posted 8 days ago
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πŸ“ North America, Western EU

🧭 Full-Time

πŸ” AI

🏒 Company: IntangibleπŸ‘₯ 11-50πŸ’° $4,000,000 Seed 3 months agoDigital MarketingSaaSMarketingSoftware

  • Proven expertise in software development with a focus on AI/ML applications.
  • Deep understanding of visual generative AI principles, including diffusion models, GANs, and VAEs.
  • Strong experience with modern ML frameworks (e.g., PyTorch, TensorFlow) and visual AI libraries (e.g., Hugging Face Diffusers, OpenCV).
  • Proficiency in optimizing models for fast inference (e.g., quantization, pruning, knowledge distillation).
  • Experience with visual data processing and storage, including vector databases for embeddings (e.g., Pinecone, Weaviate).
  • Proficient in Python and related ML/visual processing libraries (e.g., PIL, NumPy, Blender Python API).
  • Ability to ship end-to-end AI features in production environments.
  • Develop and optimize visual generative AI models (e.g. Stable Diffusion, Flux) for fast inference and high-quality outputs.
  • Design inference pipelines to deliver real-time or near-real-time visual content generation in production environments.
  • Fine-tune foundation models or adapt pre-trained visual models for domain-specific creative tasks (e.g. 3D asset generation, style transfer).
  • Prototype and integrate AI-driven visual features in collaboration with product and engineering teams.
  • Analyze and improve model performance, balancing latency, quality, and computational efficiency.
  • Build and maintain data pipelines for processing and augmenting visual datasets (e.g. images, 3D models, textures).
  • Collaborate with artists and designers to ensure AI outputs meet creative and aesthetic standards.
  • Innovate out-of-the-box creative solutions by leveraging existing generative technologies (e.g. pre-trained models, open-source frameworks) to achieve exceptional visual results tailored to user needs.

AWSDockerPythonSoftware DevelopmentArtificial IntelligenceCloud ComputingFrontend DevelopmentGame DevelopmentGitImage ProcessingKubernetesMachine LearningNumpyOpenCVPyTorchAlgorithmsBlenderData StructuresUnreal engineTensorflowCI/CDRESTful APIsData visualization

Posted 9 days ago
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πŸ“ North and South America

🧭 Full-Time

πŸ” Games & Interactive Media

🏒 Company: Gamebreaking StudiosπŸ‘₯ 11-50ConsultingGamingOnline Games

  • 2+ years of professional software engineering experience.
  • Solid knowledge of C++ programming and best practices
  • Demonstrated experience with game engines like Unreal, Unity, or others (hobbyist or academic experience accepted)
  • Experience working in a large, established code base
  • Flexibility and desire to work on a variety of game systems
  • Write code that is clear, modular, and improves player experiences.
  • Implement small to medium features without oversight
  • Collaborate often via pair programming, whiteboarding, and technical discussions
  • Provide thoughtful feedback on code and tech design reviews
  • Articulate engineering needs to project managers and customers

Game DevelopmentC++Unreal engineCollaborationAgile methodologiesRESTful APIsSoftware EngineeringDebugging

Posted 10 days ago
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