Redly Games

Private Company
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Open Positions3

We are open minded in considering applicants from EUUK or CanadaBut will strongly prefer candidates from Finland or Canada.Full-TimeMobile GamingPosted
  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to translate game ideas into solutions that feel good for players and can evolve with live-service needs.
  • Make architectural decisions that support the player experience, performance, maintainability, and future scalability.
  • Help shape technical approaches, engineering standards, and patterns across the Unreal codebase.
  • Identify technical debt and make pragmatic calls on what should be addressed now versus later.
  • Collaborate with other engineers through technical discussions, code reviews, pairing, and knowledge sharing.
  • Evaluate and improve performance, stability, and scalability for mobile targets.
C++Unreal engine
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