- Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
- Work closely with design to translate game ideas into solutions that feel good for players and can evolve with live-service needs.
- Make architectural decisions that support the player experience, performance, maintainability, and future scalability.
- Help shape technical approaches, engineering standards, and patterns across the Unreal codebase.
- Identify technical debt and make pragmatic calls on what should be addressed now versus later.
- Collaborate with other engineers through technical discussions, code reviews, pairing, and knowledge sharing.
- Evaluate and improve performance, stability, and scalability for mobile targets.
C++Unreal engine