Redly Games

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📍 Finland

🧭 Full-Time

🔍 Game Development

  • 8+ years of professional experience in gameplay or systems engineering, with at least one shipped game.
  • Experience in C++ and Unreal Engine (UE4 or UE5).
  • Proven ability to own complex features from concept to launch.
  • Understanding of mobile performance constraints — or a strong motivation to learn.
  • Experience using AI-assisted dev tools (e.g., GitHub Copilot, Cursor).
  • Strong communicator with the ability to collaborate across disciplines in a small, agile team.
  • Own and implement features — including gameplay, meta, UI, and systems, within Unreal Engine.
  • Partner with other engineers to split responsibilities and iterate on features and systems together.
  • Build modular, scalable architecture to support procedural content and future live service expansions.
  • Write clean, performant C++ and Blueprint code — balancing speed with long-term maintainability.
  • Optimize client performance for mobile platforms while keeping cross-platform scalability in mind.
  • Debug, polish, and adapt features across a wide range of mobile devices and screen sizes.

AgileGame DevelopmentGitC++AlgorithmsData StructuresMobile testingUnreal engineCI/CDJSONScriptingSoftware EngineeringDebugging

Posted 5 days ago
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📍 Finland

🧭 Full-Time

🔍 Game Development

  • 5+ years in a game design role, ideally spanning systems and gameplay.
  • Strong scripting or programming skills in Unreal Engine (Blueprints, C++, or equivalent), with the ability to ramp up quickly.
  • Proven track record of prototyping, iterating, and shipping game features.
  • Experience designing for mobile free-to-play games.
  • Proficiency in Unreal Engine, in either a professional or serious hobbyist context.
  • Be open to using new technology, including AI to assist with ideation, iteration, testing, and more.
  • Thoughtful communicator who collaborates well across disciplines and brings the team along for the design journey.
  • Comfortable navigating ambiguity, taking initiative, and unblocking challenges to move the game forward.
  • Rapidly prototyping core gameplay systems such as combat, player movement, and interactions using C++ or Blueprints in Unreal.
  • Help define system-level architecture and modular logic that supports procedural content and scalable gameplay.
  • Prototype levels and layouts to evaluate game feel, mechanics, and flow.
  • Design meta, economy, and monetization systems to support long-term player engagement.
  • Own features end-to-end: specs, implementation support, playtesting, balancing, bug fixing, and polish.
  • Collaborate directly with the founder to align on creative vision and help bring a unified player experience to life with the team.
  • Uphold a high standard for usability and game quality; proactively improve both moment-to-moment and long-term gameplay.

Game DesignGame DevelopmentC++Mobile testingUnreal enginePrototypingScripting

Posted 6 days ago
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