Remote Programming Jobs

Programmer
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πŸ“ Philippines

🏒 Company: Sovrun

  • Proven experience as a Gameplay Programmer or similar role in game development
  • Strong proficiency in C++ and/or C# programming languages
  • Good understanding of ECS and Full Stack.
  • Experience working with game engines (preferably Unity, Unreal Engine, or both)
  • Solid understanding of gameplay mechanics, game design principles, and player experience
  • Experience with version control systems
  • Collaborate with game designers to understand gameplay requirements and translate them into functional features
  • Implement and optimize gameplay systems and mechanics in C++ or C#
  • Debug and troubleshoot gameplay-related issues and performance bottlenecks
  • Conduct gameplay testing and gather feedback to iterate and improve features
  • Stay updated on industry trends and emerging gameplay technologies
  • Create documentation for gameplay systems and features for team members

Game DesignGame DevelopmentUnity3DC#C++Unreal engineDebugging

Posted 13 days ago
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πŸ“ Prague, Czech Republic

πŸ” Game Development

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Skilled and experienced programmer (5+ years of professional game development experience)
  • Experience in mentoring colleagues (5 years)
  • Knowledge of C#, .Net platform,WPF, Visual Studio, Blend
  • Knowledge of any game engine (Unity, Unreal..) at least on user level
  • Strong communication skills
  • Ability to understand and account for user needs
  • Advanced English
Develop AAA user-interfacing part of the editor and other engine tools for Space Engineers 2 and/or VRAGE3 to be used internally in company or for the public community.

Software DevelopmentDesign PatternsGame DevelopmentUI DesignC#C++.NETCommunication SkillsMentoringSoftware EngineeringDebugging

Posted 3 months ago
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πŸ“ Prague, Czech Republic, Remote

🧭 Full-Time

πŸ” Video Game Development

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • 5+ years programming experience
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, and shaders
  • Develop rendering for Space Engineers 2 and VRAGE3
  • Optimize and implement new rendering features
  • Mentor less experienced team members

C#C++

Posted 3 months ago
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πŸ“ Czech Republic

🧭 Full-Time

πŸ” Software Development

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

Software DevelopmentGame DesignGame DevelopmentC#C++AlgorithmsData StructuresUnreal engineDebugging

Posted 3 months ago
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πŸ“ Worldwide

🧭 Full-Time

πŸ” Software Development

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

C#C++

Posted 3 months ago
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πŸ“ Czech Republic

🧭 Full-Time

πŸ” Software Development

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

C#C++

Posted 3 months ago
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πŸ“ UK, Czech Republic

🧭 Full-Time

πŸ” Video Game

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Minimum 10 years of professional programming experience in the video game industry
  • Proven expertise in C# and C++, with experience across various game engines
  • At least 5 years of experience developing on the Windows platform
  • Very good knowledge and experience with C# and .NET
  • Advanced English
  • Developing Space Engineers 2 - implementing new game features or optimization, rendering techniques, physics simulations, etc.
  • As a Senior Gameplay Programmer you will work with our in house engine VRAGE3

Software DevelopmentGame DevelopmentC#C++AlgorithmsData Structures

Posted 3 months ago
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πŸ“ Czech Republic

🧭 Full-Time

πŸ” Video Game Development

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Minimum 10 years of professional programming experience in the video game industry
  • Proven expertise in C# and C++, with experience across various game engines
  • At least 5 years of experience developing on the Windows platform
  • Very good knowledge and experience with C# and .NET
Developing Space Engineers 2 - implementing new game features or optimization, rendering techniques, physics simulations, etc.​

Game DesignGame DevelopmentGitC#C++AlgorithmsData StructuresRESTful APIsMentoringJSONSoftware EngineeringDebuggingEnglish communication

Posted 3 months ago
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πŸ“ Prague, Czech Republic

🧭 Full-Time

πŸ” Video Game Development

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Minimum 10 years of professional programming experience in the video game industry
  • Proven expertise in C# and C++, with experience across various game engines
  • At least 5 years of experience developing on the Windows platform
  • Very good knowledge and experience with C# and .NET
  • Advanced English
Developing Space Engineers 2 - implementing new game features or optimization, rendering techniques, physics simulations, etc.​

Software DevelopmentC#C++

Posted 3 months ago
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πŸ“ Czech Republic

🧭 Full-Time

πŸ” Video Game

🏒 Company: Keen Software HouseπŸ‘₯ 11-50Developer PlatformGamingSoftware

  • Minimum 10 years of professional programming experience in the video game industry
  • Proven expertise in C# and C++, with experience across various game engines
  • At least 5 years of experience developing on the Windows platform
  • Very good knowledge and experience with C# and .NET
Developing Space Engineers 2 - implementing new game features or optimization, rendering techniques, physics simulations, etc.​

C#C++

Posted 3 months ago
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