Remote Programming Jobs

Game Design
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๐Ÿ“ Brazil, Argentina, Ukraine, Serbia, Poland

๐Ÿ” Gaming

๐Ÿข Company: Magic Media๐Ÿ‘ฅ 501-1000Computer Games

  • 3+ years of experience in UI/UX Design for games.
  • Expert knowledge in Photoshop and Figma.
  • Solid understanding of UX Design, including Competitor Analysis, User Flows, Affinity Maps, and Mid-Fidelity Wireframes.
  • Design engaging and intuitive UI/UX solutions that align with client visions and industry standards.
  • Translate concepts into User Flows, Wireframes, and UI Mockups to support product definition and development.
  • Identify UI/UX challenges and create data-driven design solutions to enhance usability and engagement.
  • Create UI Kits and High-Fidelity designs to be implemented on engine.
  • Collaborate closely with Game Designers to deliver best-in-class UX.
  • Optimize interfaces using player feedback, metrics, and KPIs.
  • Work within a multidisciplinary team, ensuring seamless communication and alignment across departments.

Adobe PhotoshopAgileFigmaFrontend DevelopmentGame DesignGame DevelopmentUI DesignUser Experience DesignCommunication SkillsPrototypingEnglish communication

Posted 4 days ago
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๐Ÿ“ USA

๐Ÿงญ Full-Time

๐Ÿ’ธ 140000.0 - 180000.0 USD per year

๐Ÿ” Software Development

๐Ÿข Company: Nex๐Ÿ‘ฅ 11-50๐Ÿ’ฐ Series B almost 4 years agoVideoVideo GamesiOSDigital EntertainmentMobile

  • 3+ years of game development or interactive software engineering experience.
  • Experience building user-facing products from scratch and shipping high-quality experiences.
  • Strong programming skills, preferably with Unity (C#) or similar game engines.
  • Ability to quickly learn and integrate new technologies into development pipelines.
  • Understanding of game design principlesโ€”especially progression systems, engagement loops, and live-ops.
  • A product-minded approachโ€”you think about the user experience, not just the code.
  • Strong problem-solving skills and ability to work independently in a fast-paced environment.
  • Prototype, iterate, and refine game mechanics and interactions in Unity, collaborating with designers and engineers.
  • Integrate motion-based technology to create engaging fitness experiences.
  • Develop progression systems, live-ops features, and other gameplay elements that enhance motivation and engagement.
  • Optimize and polish user experiences to ensure smooth, production-quality gameplay.
  • Evaluate and adopt new technologies to improve development speed and product quality.
  • Work cross-functionally with designers, product teams, and other engineers to deliver a seamless experience.

Game DesignGame DevelopmentUnity3DC#Software Engineering

Posted 5 days ago
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๐Ÿ“ United States, Argentina

๐Ÿ” IGaming

๐Ÿข Company: Everyrealm

  • 3+ years experience in technical product management, ideally in the real-money gaming or iGaming sector.
  • Deep understanding of casino game mechanics, including slot math models, RTP, volatility, and regulatory standards.
  • Experience writing and managing detailed JIRA tickets and technical documentation.
  • Familiarity with game engines (like Unity or proprietary HTML5 stacks) and backend game services.
  • Own the end-to-end product lifecycle for online casino & casino game development โ€“ from concept to deployment.
  • Translate business goals into detailed product specs and user stories with clear acceptance criteria.
  • Write and maintain JIRA tickets for engineering, design, and QA teams.
  • Work closely with engineers to define and manage the technical architecture, including backend services, RNGs, game math, and frontend engines.
  • Prioritize features and bugs.
  • Ensure all technical documentation is up-to-date, accurate, and easily accessible.
  • Analyze data and performance metrics to inform roadmap decisions.

Backend DevelopmentSQLData AnalysisFrontend DevelopmentGame DesignGame DevelopmentProduct ManagementSCRUMJiraCross-functional Team LeadershipProduct DevelopmentProduct AnalyticsAgile methodologiesRESTful APIsData visualizationStrategic thinking

Posted 5 days ago
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๐Ÿ“ United Kingdom

๐Ÿงญ Full-Time

๐Ÿข Company: nDreams Limited

  • Excellent working knowledge of Photoshop, Unreal, Maya, Houdini or relevant equivalents
  • Real-time engine experience in Unreal, creating VFX blueprints, shader networks, particles, dynamic systems, lighting, and post-processing
  • Fundamental understanding of the importance of VFX on the usersโ€™ final experience within performance constraints of VR hardware
  • Ability to deliver on a varied selection of art styles, from realistic to highly stylised
  • Strong problem-solving skills and attention to detail
  • Ability to articulate and deliver constructive feedback on own and peersโ€™ work
  • Implement, troubleshoot, and debug VFX or cross-discipline VFX systems
  • Shape and contribute to a VFX workflow for efficient design to delivery of effects within a game
  • Lead and mentor a team of VFX artists, providing guidance and support to ensure high-quality work
  • Define the visual language of effects within a game project in collaboration with the Art Director
  • Plan, cost, and deliver VFX work in coordination with the Production team
  • Create and implement effects that fit both the style of the game and the technical constraints of the platforms
  • Contribute work back to the Core Tech project for re-use throughout nDreams
  • Identify player issues where VFX could enhance enjoyment or understanding of the game
  • Collaborate with other art team members, design, and Graphics Programmers on the implementation approach for VFX
  • Consistently deliver impressive and dramatic VFX to projects
  • Ensure VFX does not block the gameโ€™s delivery against the vision for timing or quality reasons
  • Elevate the enjoyment of the product by players through VFX

LeadershipPythonAdobe PhotoshopGame DesignGame DevelopmentC++Unreal engineCommunication SkillsProblem SolvingMentoringAttention to detailScripting

Posted 5 days ago
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๐Ÿ“ United States

๐Ÿ’ธ 90000.0 - 140000.0 USD per year

๐Ÿ” Game Development

๐Ÿข Company: 2K

  • 5+ years of experience in game development, or similar field.
  • At least one AAA title, credited as a Narrative Designer, Quest Designer or Level Designer.
  • Game engine proficiency required, Unreal engine 4 and/or 5 preferred.
  • Visual scripting experience preferred.
  • Ability to maximize value out of existing narrative systems.
  • Excellent understanding of interactive storytelling practices with a high degree of motivation to create immersive interactive narrative experiences.
  • Collaborate with the Design and Narrative teams to develop interactive game systems related to narrative delivery.
  • Work in Unreal Engine 5 to implement narrative content.
  • Participate in cross-disciplinary pods to deliver dynamic narrative experiences.
  • Develop and communicate creative and user experience guidelines that ensure quality and consistency across various narrative techniques.
  • Contribute to the development of narrative processes and pipelines with the production team.
  • Communicate progress, workflows, and availability of game features to content developers and writers.
  • Collaborate across development sites globally on a day to day basis.

Game DesignGame DevelopmentUnreal engineCommunication SkillsCollaborationWritten communicationTeamworkScripting

Posted 5 days ago
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๐Ÿ“ UK

๐Ÿ” Game Design

๐Ÿข Company: NetEase Games

  • Implementation experience with UE5 (data structures and tooling).
  • Strong analytical skills with the ability to interpret player behavior and complex data using tools such as, but not limited to, Machinations and Excel for visualization.
  • Knowledge of economic principles, game balancing, and reward systems to ensure economic stability of the game over a long game life cycle.
  • Strong understanding of player motivation and engagement strategy frameworks particularly across different geographic markets and platforms.
  • Designing and implementing engaging in-game economies to drive, enhance and provide long-term sustainable engagement for our players.
  • Design and request features across backend, tooling and game engineering teams to enhance the playerโ€™s experience and engagement with the game economy
  • Analyse player behavior and game data to continuously improve and balance the economy.
  • Create and maintain economic documentation to outline systems, assumptions, and design decisions.
  • Develop, implement and test alternative economic models to identify the best fit for our game.
  • Monitor and adjust the economy on an on-going basis both pre and post-launch based on player feedback.
  • Experiment with pricing strategies and reward systems to maximize player engagement
  • Work with studio leadership to provide guidance on best practices to balance healthy player economies and monetisation practices

Data AnalysisGame DesignGame DevelopmentBehavioral economicsUnreal engineData visualization

Posted 5 days ago
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๐Ÿ“ United Kingdom

๐Ÿงญ Full-Time

๐Ÿ” VR Games

๐Ÿข Company: nDreams Limited

  • An accomplished Lead animator with proven experience in producing AAA content for games.
  • Strong understanding of animation principles and techniques.
  • The ability to understand game genres and art styles and create animations that suit those worlds.
  • Expert in animation software such as Maya, Blender, or equivalent.
  • Experience with motion capture and rigging.
  • Excellent communication and leadership skills.
  • Ability to work collaboratively in a remote team environment.
  • Knowledge of game development pipelines, including asset management and version control systems.
  • Strong analytical skills to solve technical and creative challenges in animation.
  • Experience with VR animation.
  • Passion for VR and innovative technologies.
  • Lead the animation team to create high-quality animations for VR games.
  • Collaborate with designers, artists, and programmers to ensure animations integrate seamlessly into the game.
  • Develop and maintain animation pipelines and tools, ensuring efficiency and scalability.
  • Mentor and provide feedback to junior animators.
  • Work closely with the Art director to achieve the artistic vision of the project.
  • Ensure animations meet technical requirements and performance standards.
  • Stay updated with the latest animation techniques and technologies.
  • Implement animations within Unreal Engine.
  • Conduct regular reviews of animation work, providing constructive feedback to the team.
  • Define motion planning and the implementation process of various characters and their respective responsiveness.

LeadershipGame DesignGame DevelopmentUnreal engineCommunication SkillsAnalytical SkillsCollaboration

Posted 6 days ago
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๐Ÿ“ EMEA

๐Ÿงญ Full-Time

๐Ÿ” IGaming

๐Ÿข Company: Paradym๐Ÿ‘ฅ 11-50Lead GenerationMarketingMarketing AutomationReal EstateSoftware

  • 5+ years of experience in game design, with a proven track record of creating engaging and successful iGaming experiences, particularly slot games.
  • Deep understanding of game mechanics, balancing, and player psychology.
  • Excellent communication, collaboration, and presentation skills.
  • Strong analytical and problem-solving abilities.
  • Passion for iGaming and a deep understanding of the online casino landscape.
  • Proficiency with design tools and software relevant to game design (e.g., Figma, Photoshop, Illustrator, 3D software).
  • Conceptualize and design innovative and engaging iGaming experiences, primarily slot games, with a focus on core gameplay mechanics, bonus features, and compelling themes.
  • Create detailed game design documentations that clearly outline the game's concept, mechanics, features, and visual style.
  • Collaborate closely with developers and the design team to ensure the successful implementation and integration of your designs.
  • Conduct thorough playtesting and analysis to identify areas for improvement and balance gameplay for optimal player experience.
  • Research and analyze industry trends, competitor games, and emerging technologies to identify opportunities for innovation in iGaming design.
  • Experiment with new game mechanics, features, and technologies to push the boundaries of what's possible in online casino games.
  • Work closely with other designers, developers, and product managers to ensure a cohesive and engaging player experience.
  • Provide guidance and mentorship to junior game designers, fostering their growth and development.
  • Effectively communicate your design ideas and vision to stakeholders through presentations, documentation, and prototypes.
  • Advocate for player-centric design choices and ensure that the player experience is at the forefront of all development decisions.

Adobe IllustratorAdobe PhotoshopFigmaGame DesignGame DevelopmentUI DesignUser Experience DesignCommunication SkillsAnalytical SkillsCollaborationProblem SolvingMentoringCreativityPrototyping

Posted 6 days ago
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๐Ÿ“ United States

๐Ÿ’ธ 165290.0 - 306967.0 USD per year

๐Ÿ” Games

๐Ÿข Company: global

  • 5+ years in a Design leadership role on live services games
  • Experience leading prototype teams & mobile free to play live service teams
  • Experience working with intellectual property including approval flows
  • Experience with in-engine implementation, Economy Design, Narrative Design, and Design Tools
  • Be a studio leader, emphasizing player delight while building a great culture & a healthy business
  • Establish, evangelize and own the design vision for our next hit mobile game, collaborating to refine the game direction from concept to live-ops
  • Collaborate closely with a world class game team, leveraging your end-to-end knowledge of large-scale mobile games to build amazing + deep play experiences that players will love for decades to come
  • Lead & directly manage design team: recruiting, mentoring, inspiring and empowering design talent -- setting development priorities for the design team including training, individual development plans, staffing decisions, mentor relationships, and career planning
  • Set the culture and tone for the game design discipline
  • Translate nuanced ideas into lean feature sets; create elegant solutions that enable great player experiences.

LeadershipProject ManagementData AnalysisGame DesignPeople ManagementCross-functional Team LeadershipCommunication SkillsCustomer serviceAgile methodologiesMentoringExcellent communication skillsTeam managementStrategic thinking

Posted 6 days ago
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๐Ÿ“ APAC

๐Ÿงญ Full-Time

๐Ÿ” Gaming

๐Ÿข Company: Argus Labs

  • Proven experience as a Technical Artist in the gaming industry, with at least 3+ years in a lead or senior role.
  • Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like Unity or Unreal Engine.
  • Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.
  • Experience with scripting/programming languages (e.g., Python, MEL, C#) to develop tools and automate workflows.
  • Excellent problem-solving skills and the ability to troubleshoot and address technical challenges efficiently.
  • Leadership skills with a proven track record of mentoring and guiding a team of technical artists.
  • Lead and mentor technical artists, ensuring high-quality, high-performance deliverables.
  • Collaborate with art and engineering teams to optimize workflows, game performance, and resolve technical challenges.
  • Design tools to streamline artist workflows, enhance efficiency, and support multi-platform asset creation.
  • Optimize assets to meet texture, polygon, and memory requirements for performance goals.
  • Develop shaders and visual effects that balance visual quality with performance.
  • Provide technical guidance on asset creation, rigging, and animation to support pipeline integrity.
  • Prototype and troubleshoot visual features for new mechanics, integrating assets with engineering support.
  • Research and implement new technologies to enhance the art and animation pipeline.
  • Document tools, workflows, and processes for consistent project alignment.

LeadershipPythonGame DesignGame DevelopmentUnity3DC#Unreal engineProblem SolvingMentoringTechnical supportScripting

Posted 6 days ago
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