Remote Programming Jobs

Game Design
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🔥 Lead/Senior Game Designer
Posted about 14 hours ago

📍 AMER

🧭 Full-Time

🔍 Gaming

🏢 Company: Windranger Labs

  • 5–7+ years in game design (mobile or browser, F2P or real-money gaming) with an emphasis of visual and art design
  • Successfully shipped at least one title from concept to launch with demonstrated impact on core gameplay systems
  • Experience creating engaging visual designs, UI/UX flows, and feedback loops that drive retention and engagement
  • Proficient with Figma and other design prototyping tools
  • Experience creating and documenting game systems
  • Ability to communicate design concepts through wireframes, flowcharts, and product/game feature sets
  • Conversant in development workflows with ability to communicate effectively with engineering teams
  • Understanding of technical constraints and opportunities in game development
  • Adept at leveraging AI-assisted design & prototyping tools to accelerate production cycles
  • Deep understanding of how to trigger dopamine responses through product features, visual rewards, and feedback loops
  • Substantial personal experience in speculative environments—trading, poker, DFS—with intuitive understanding of edge, bankroll psychology, and risk-reward mechanics
  • Obsessive attention to polish, interaction design, and the emotional journey of gameplay
  • Design and refine core gameplay and in-game UI systems that make skill-based games with trading themes engaging, accessible, and fun
  • Create compelling risk/reward structures that feel fair while driving emotional investment
  • Develop progression systems that balance skill acquisition with meaningful rewards
  • Craft intuitive gameplay experiences that introduce complex concepts in digestible ways
  • Design game loops that resonate with traders or anyone who aspires to be one
  • Build design systems and mechanics that create "aha moments" (sense of edge) and drive organic discovery of game depth
  • Define optimal session lengths, cooldowns, and tournament cadences; conduct A/B testing to improve D0, D7, and D30 retention and churn metrics
  • Establish baseline KPIs and work with our data team to understand performance and necessary changes
  • Create compelling reward structures that drive desired player behaviors
  • Translate financial concepts into visual gameplay mechanics that feel natural and rewarding
  • Design intuitive feedback mechanisms for win/loss scenarios
  • Create compelling visualizations for market movements and player actions
  • Collaborate with Game Designers, UI/UX specialists, Front-End Developers, and Artists to bring game concepts to life with engaging designs and mechanics
  • Translate game development outlines into engaging gameplay experiences
  • Mentor junior designers and contribute to the team's design culture
  • Design and execute rapid prototyping cycles to validate core gameplay hypotheses
  • Create playtest methodologies that generate actionable insights
  • Collaborate with our data and playtesting teams to develop frameworks for evaluating gameplay quality and fun factor

Data AnalysisFigmaFrontend DevelopmentGame DesignGame DevelopmentUI DesignUser Experience DesignBehavioral economicsMobile testingRESTful APIsJSONPrototypingA/B testing

Posted about 14 hours ago
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🔥 Senior Graphic Designer (m/f/d)
Posted about 19 hours ago

📍 LATAM, South America

🔍 Mobile gaming

🏢 Company: Phiture GmbH

  • Proven track record in a senior-level design position, preferably in game marketing, mobile advertising, or a creative agency.
  • Strong autonomy and client-facing skills, with the ability to present and sell creative ideas to clients, stakeholders, and cross-functional teams.
  • Proficiency with Figma, including automation and components, and experience with Adobe Creative Cloud tools.
  • A strategic, conceptual approach to design and strong visual storytelling skills, demonstrated through an outstanding portfolio.
  • Experience designing high-impact marketing assets, including app store visuals, UA creatives, ideally for mobile games.
  • A highly organized, process-driven approach, ensuring efficiency, consistency, and seamless collaboration within a fast-paced environment.
  • Ability to thrive under pressure and tight deadlines, maintaining high-quality output.
  • Experience with Gen AI tools.
  • Lead creative marketing design efforts with a strong emphasis on mobile games, while also contributing to a wider range of app and digital product categories.
  • Balance hands-on design work with creative direction and mentorship, shaping high-performing visual outputs across diverse projects.
  • Develop a strong working knowledge of gaming industry trends, player psychology, and mobile game marketing tactics, using insights to inform creative direction.
  • Create and present compelling visual concepts & strategy to clients and internal teams, effectively communicating design rationale and strategy.
  • Collaborate with other creative professionals to produce: Game-specific digital advertising for user acquisition across various marketing channels, including App Store Optimization; Icons, screenshots, feature graphics, and other marketing assets optimized for mobile gaming audiences; Engaging video storyboards in collaboration with the motion design team; Localized assets for global releases
  • Serve as a key design voice in client-facing engagements, including meetings, presentations, and bespoke workshops, both digitally and on-site.
  • Develop and refine creative strategies, ensuring they align with game marketing objectives, user behavior insights, and performance data shared by Consultants.
  • Assist the Creative Lead and Project Managers in planning, optimizing workflows, and improving team efficiencies.
  • Stay on top of gaming industry design trends, and use your knowledge of Gen AI to strengthen our creative output.
  • Contribute to Phiture’s thought leadership through webinars, conference presentations, and internal knowledge-sharing initiatives.

Adobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopFigmaGame DesignGraphic DesignUI DesignMobile testingMarketingDigital Marketing

Posted about 19 hours ago
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🔥 Senior Graphic Designer (m/f/d)
Posted about 19 hours ago

📍 LATAM and South America

🔍 Mobile Games

🏢 Company: Phiture GmbH

  • Proven track record in a senior-level design position, preferably in game marketing, mobile advertising, or a creative agency.
  • Proficiency with Figma, including automation and components, and experience with Adobe Creative Cloud tools.
  • Experience designing high-impact marketing assets, including app store visuals, UA creatives, ideally for mobile games.
  • Lead creative marketing design efforts with a strong emphasis on mobile games, while also contributing to a wider range of app and digital product categories.
  • Balance hands-on design work with creative direction and mentorship, shaping high-performing visual outputs across diverse projects.
  • Develop a strong working knowledge of gaming industry trends, player psychology, and mobile game marketing tactics, using insights to inform creative direction.

Adobe Creative SuiteAdobe IllustratorAdobe PhotoshopFigmaGame DesignGraphic DesignUser Experience DesignMarketingDigital Marketing

Posted about 19 hours ago
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📍 CAN, UK

🔍 AAA Gaming

🏢 Company: NetEase Games

  • 5+ years of professional software development experience, working on multi-discipline teams
  • 5+ years of working with memory, performance, and other low level systems OR 2+ years of Unreal 4+ experience on core systems
  • Experience with using Motion Matching in any game engine
  • Experience shipping AAA console games (Xbox One+, Playstation 4+)
  • Deep knowledge of engine and hardware architectures, optimization strategies, profiling tools and multi-threaded programming
  • Knowledge of animation systems for 3D AAA games and how to use them
  • Strong interpersonal skills: the abilities to communicate positively and effectively, and to take constructive feedback. Self-motivated, can-do attitude, quick learner and problem solver
  • Passionate about core game mechanics and facilitating efficient team workflows
  • Computer science degree.
  • Working on Unreal’s Motion Matching system
  • Work with the rest of the team to gameplay mechanics that are exemplary in the field of AAA gaming
  • Optimise and maintain the memory, performance, and other core animation based systems for a large AAA game
  • Evaluate, Integrate and maintain middleware technologies and externally developed engine systems and engine updates
  • Working very closely with the animation teams to ensure their vision is made a reality in the project
  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Software DevelopmentGame DesignGame DevelopmentC++Unreal engineCommunication SkillsProblem Solving

Posted 2 days ago
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🔥 3D Artist
Posted 3 days ago

📍 Brazil

🧭 Full-Time

🔍 Gaming

🏢 Company: Voldex Games

  • At least 3 years of full-time experience as a Roblox 3D Artist or Builder
  • A strong understanding of optimization best practices in Roblox Studio
  • Someone with a deep appreciation for Brookhaven’s existing art style
  • Ability to work full-time (40 hours per week)
  • Have a Roblox portfolio focused on environments
  • Creating optimized, style-consistent assets and environments that enhance the Brookhaven world
  • Keeping performance and visual quality top of mind.

3D Modeling - RhinoGame DesignGame Development

Posted 3 days ago
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📍 Ukraine, Turkey, Serbia, Brazil, Poland

🔍 Video Games

🏢 Company: Cyrex👥 11-50Penetration TestingGamingSaaSSoftware EngineeringCyber SecurityFinTechSoftware

  • 3+ years of writing products in python 3.
  • Understanding of endianness, hashing, checksums, encoding, encryption, signing, bitmasks.
  • Understanding of TCP/UDP mechanics, including packet fragmentation, sequence management, and multiplexing.
  • Knowledge of serialization techniques, including binary formats, variable-length encoding.
  • Ability to read and understand big C++ codebases.
  • Familiarity with Unreal Engine networking, including RPCs and network object serialization.
  • Experience with crafting and tampering with network packets.
  • Develop and enhance functionalities within the Cyrex Protoceptor tool, focusing on intercepting and analyzing gaming protocol traffic.
  • Implement (de)serialization, sequence number tracking and packet injection mechanisms for custom gaming network protocols.
  • Provide technical support for penetration testing teams who use the Protoceptor tool.
  • Maintain and document Protoceptor tool.

PythonCybersecurityGame DesignGame DevelopmentC++AlgorithmsData StructuresUnreal engineCI/CDRESTful APIsLinuxScriptingDebugging

Posted 3 days ago
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📍 Japan

🧭 Contract

🔍 Video Games

🏢 Company: Keywords Studios💰 Post-IPO Equity 11 months ago🫂 Last layoff over 1 year agoAudioVideo GamesDigital MediaContent

  • Mother tongue in Japanese
  • Extensive knowledge of Korean
  • Translation certificate or equivalent experience
  • Familiar or passionate about video games
  • Knowledge of translation tools or willingness to learn
  • Pass the entry test
  • Translate game content from Korean to Japanese
  • Work autonomously and manage time flexibly.

Game DesignGame Development

Posted 3 days ago
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🔥 Staff Game Designer
Posted 3 days ago

📍 United States

🏢 Company: Fortis Games👥 251-500PC GamesVideo GamesGaming

  • A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
  • A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
  • Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
  • Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
  • Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
  • Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
  • A natural curiosity and eagerness to learn
  • Design core systems in our new games that are critical to their success by:
  • Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
  • Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
  • Providing team members with direction on how content should be created, tuned, and live operated within these systems

AgileGame DesignGame DevelopmentProduct ManagementUI DesignUser Experience DesignCross-functional Team LeadershipProduct DevelopmentCommunication SkillsCollaborationMentoringTeamwork

Posted 3 days ago
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📍 Finland

🧭 Full-Time

🔍 Game Development

🏢 Company: Redly Games

  • 5+ years in a game design role, ideally spanning systems and gameplay.
  • Strong scripting or programming skills in Unreal Engine (Blueprints, C++, or equivalent), with the ability to ramp up quickly.
  • Proven track record of prototyping, iterating, and shipping game features.
  • Experience designing for mobile free-to-play games.
  • Proficiency in Unreal Engine, in either a professional or serious hobbyist context.
  • Be open to using new technology, including AI to assist with ideation, iteration, testing, and more.
  • Thoughtful communicator who collaborates well across disciplines and brings the team along for the design journey.
  • Comfortable navigating ambiguity, taking initiative, and unblocking challenges to move the game forward.
  • Rapidly prototyping core gameplay systems such as combat, player movement, and interactions using C++ or Blueprints in Unreal.
  • Help define system-level architecture and modular logic that supports procedural content and scalable gameplay.
  • Prototype levels and layouts to evaluate game feel, mechanics, and flow.
  • Design meta, economy, and monetization systems to support long-term player engagement.
  • Own features end-to-end: specs, implementation support, playtesting, balancing, bug fixing, and polish.
  • Collaborate directly with the founder to align on creative vision and help bring a unified player experience to life with the team.
  • Uphold a high standard for usability and game quality; proactively improve both moment-to-moment and long-term gameplay.

Game DesignGame DevelopmentC++Mobile testingUnreal enginePrototypingScripting

Posted 5 days ago
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🔥 Animator
Posted 5 days ago

📍 Islamabad, Mumbai, Rio de Janeiro, Buenos Aires

🧭 Full-Time

🔍 Education

🏢 Company: Decentralized Masters👥 11-50Decentralized Finance (DeFi)Financial Services

  • Bachelor’s degree in Animation, Fine Arts, Graphic Design, or a related field (preferred)
  • At least 1 year's proven experience as an Animator, with a strong portfolio showcasing 2D animation work.
  • Proficiency in animation software such as Adobe Animate, After Effects, Toon Boom Harmony, Maya, Blender, or similar tools.
  • Strong understanding of the principles of animation, including timing, motion, and storytelling.
  • Ability to work collaboratively in a team environment and take direction effectively.
  • Strong creative and artistic skills, with a keen eye for detail and aesthetics.
  • Excellent communication skills, both verbal and written.
  • Ability to manage multiple projects simultaneously and meet deadlines.
  • Knowledge of visual effects, compositing, and rendering techniques is a plus.
  • Experience with sound design and video editing is a plus.
  • Strong organizational, analytical, and problem-solving skills
  • Create high-quality animations in 2D and/or 3D, depending on project requirements.
  • Collaborate with the creative team to develop concepts, storyboards, and animatics.
  • Work closely with designers, illustrators, and other team members to ensure animations are consistent with the overall project vision.
  • Rig characters and objects for animation.
  • Bring characters, objects, and environments to life through smooth and believable motion.
  • Ensure animations are completed on time and meet quality standards.
  • Revise animations based on feedback from the creative director or other stakeholders.
  • Stay up-to-date with industry trends and tools to continually improve animation quality.
  • Assist in the development of visual assets, including backgrounds, character designs, and special effects, as needed.
  • Optimize animations for different platforms and devices, ensuring compatibility and performance.

3D Modeling - RhinoAdobe After EffectsAdobe Creative SuiteAdobe PhotoshopFlashFrontend DevelopmentGame DesignGitHTMLCSSJavascriptBlender

Posted 5 days ago
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