NetEase Games

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📍 US/CAN

🔍 Games Industry

  • Passionate about high quality build processes and games.
  • Computer science or Engineering degree or equivalent industry experience.
  • 3+ years of professional build/automation experience using frameworks like Jenkins or Team City.
  • Expert proficiency in at least one major programming language.
  • Experience with runtime automation test scripting.
  • Experience with deployment/dev-ops for distributed software, especially games (Docker, Kubernetes, Terraform, etc.).
  • Familiarity with standard features of major cloud hosting providers.
  • Strong interpersonal skills with a positive communication ability.

  • Collaborate closely with departments to identify automation needs and prioritize solutions.
  • Design and implement systems to meet the build/automation needs of the team.
  • Monitor live build infrastructure, troubleshoot issues, and develop fixes.
  • Communicate and coordinate with development team members using various tools.
  • Grow as an engineer by owning projects and mentoring others.

DockerSoftware DevelopmentCloud ComputingGame DevelopmentJenkinsKubernetesUnreal engineCommunication SkillsAnalytical SkillsCollaborationCI/CD

Posted 2024-10-23
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📍 United Kingdom

🔍 Video Games

  • Thorough knowledge of modern gameplay animation pipelines, game engine tools, and technical challenges.
  • Expertise in Maya.
  • Proficiency in Motionbuilder is a plus.
  • Experience working with Unreal Engine in a development pipeline.
  • Experience in planning mocap shoots and directing or performing on set.
  • At least 5+ years of game development experience focused on Motion Capture animations.
  • Experience working on at least one shipped title in a Lead role.
  • Experience leading or managing a small or big team.

  • Working closely with Animation leadership and other disciplines to understand and deliver animation requirements on schedule.
  • Tasking and managing the team effectively to meet animation priorities.
  • Creating high-quality animations via keyframe and motion capture.
  • Identifying and solving complex animation problems.
  • Using leadership skills to enhance communication and collaboration within and outside the Animation Team.

LeadershipGame DevelopmentUnity3DCross-functional Team LeadershipProduct DevelopmentUnreal engineCommunication SkillsCollaboration

Posted 2024-10-21
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📍 United States, Canada

🧭 Full-Time

🔍 Gaming

  • C.S./related degree or equivalent professional experience
  • Solid competency in at least one major programming language
  • Solid foundational understanding of distributed web services
  • Fluency with basic database concepts and technologies
  • Passion for developing high-quality software through code-review and testing
  • Professional experience commensurate with desired role level
  • Development experience with any of the following specific technologies: C++, Rust, Docker, Kubernetes, Agones, SQL, Redis, other database systems
  • Professional or academic project experience with distributed systems
  • Professional or academic project experience with online game development

  • Work closely with Engineers, Designers, and Artists as customers to understand backend service needs and propose the solutions
  • Design, implement, and maintain distributed web services using multiple languages and protocols
  • Design, implement, and maintain database schemas of various types
  • Design, implement, and maintain queue-based and offline batch processing systems
  • Design, implement, and maintain caching systems
  • Develop Unreal Engine plugins in C++ for interacting with remote services
  • Develop robust, efficient, extensible, and thoroughly tested software that can be added to and operated effectively for years to come
  • Work with cloud infrastructure configuration across multiple providers for deploying scalable fleets of distributed services
  • Communicate, collaborate, and coordinate with other members of the Engineering team and other departments using Slack, code reviews, design reviews, bugs, and video calls

C++Unreal engine

Posted 2024-10-16
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