Escape Velocity Entertainment Inc

Escape Velocity Entertainment Inc is a remote game development studio that values the time and talent of its players and team members. With a focus on honesty and autonomy, they prioritize constant improvement and a culture of play, ensuring that all contributions are meaningful and rewarding.

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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Game Development

  • Strong understanding of build and release management, with a focus on automation and efficiency.
  • Meticulous attention to detail to ensure flawless releases.
  • Ability to work well in a team environment, communicating effectively with cross-functional teams.
  • Innovative thinking and the ability to troubleshoot complex issues swiftly.
  • A genuine interest in gaming and a desire to contribute to creating exceptional gaming experiences.
  • Maintain release pipelines for game development projects.
  • Coordinate and manage the release process for game builds, ensuring timely and stable deployments.
  • Collaborate with developers to integrate automated testing into the build process.
  • Monitor and troubleshoot build issues, providing quick resolutions to minimize downtime.
  • Optimise build performance and scalability to handle impact of increasing complexity and size of game projects on release pipelines.
  • Document and maintain release engineering best practices and procedures.
  • Provide support and training to development teams on release management tools and processes.

Software DevelopmentGame DevelopmentRelease ManagementCommunication SkillsCI/CDProblem SolvingAgile methodologiesTroubleshootingCross-functional collaborationScripting

Posted 20 days ago
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πŸ“ United States, United Kingdom, Spain, France, Italy, Canada

  • Proven experience in certification testing across multiple platforms (Playstation, Xbox, PC, mobile)
  • Experience with live service games
  • Proficiency in Jira or similar bug tracking and project management software
  • Exceptional verbal and written communication skills
  • Demonstrated leadership experience, including collaborating with and managing external QA teams to ensure quality standards and timeline are met.
  • Familiarity with UE5 is a strong plus
  • Oversee certification testing for different platforms PS5, Xbox One, and mobile ensuring adherence to the different platform standards.
  • Write, edit, and execute test cases to validate compliance with required standards and guidelines.
  • Provide development support by guiding teams on platform requirements, pointing developers to specific documentation.
  • Assist with 1st Party Submission, including formulation of waivers and exception requests, challenging incorrectly reported submission must fix bugs, negotiating with 1st parties on conditional must-fixes and supporting title configuration on 1st party portals in development and retail environments.
  • Manage bug databases, ensuring accurate logging, tracking, and resolution of issues.
  • Conduct thorough bug finding, writing, and reviewing, maintaining high standards for issue documentation.
  • Train and mentor Certification Testers, ensuring team members are aligned with best practices in certification testing.
  • Prepare status reports and end-of-project reports to communicate progress to stakeholders.
  • Escalate critical issues affecting project timelines or quality to leadership.
  • Ensure alignment on certification standards and project milestones.

LeadershipProject ManagementGame DevelopmentQAXbox One DevelopmentJiraCross-functional Team LeadershipManual testingMobile testingREST APIRegression testingTestRailCommunication SkillsProblem SolvingMicrosoft OfficeAgile methodologiesMentoringDocumentationTrainingRisk ManagementTeam managementStakeholder management

Posted 28 days ago
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πŸ“ United States, United Kingdom, Spain, Canada

πŸ” Games VFX

  • 7 + years of experience in the games VFX or tech art, both console and mobile
  • Excellent communication and interpersonal skills
  • Experience with managing a small team of developers
  • Knowledge of current visual effects pipelines and techniques
  • Experience working in UE4/5. Must have proficiency in shaders, blueprints, Niagara, and scratchpad.
  • A strong sense of ownership and craft success
  • A passion for video games and a solid understanding of product goals
  • Manage and guide team of skilled Technical Artists.
  • Collaborate with Tech Art, VFX and engineering departments to establish the vision for shippable performance targets, testing pipeline and technical practices to hit the quality bar for project release.
  • Handle performance profile testing and share insights/technical breakdowns to narrow down key target areas of optimization for VFX, shaders and lighting across different platforms.
  • Drive tools development and pipeline improvements proactively to support the shared vision.
  • Provide feedback, and training to others on the team. Build training resources.
  • Constantly seek out creative technical solutions and ways to improve the project in all aspects.

Project ManagementGame DevelopmentC++AlgorithmsData StructuresUnreal engineCommunication SkillsCI/CDProblem SolvingTeam managementScripting

Posted about 1 month ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Game Development

  • Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required.
  • Released Game experience required.
  • Experience with creation of wide variety of 3D Assets.
  • Experience with Autodesk Flow Production for Tracking and Confluence strong plus.
  • Experience with rigging/VFX or animation would be a plus.
  • Experience in concept art and visual design would be a plus.
  • Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level.
  • Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment.
  • Drive, Feedback and implement high-quality Cosmetics 3D Props Assets.
  • Communicate and partner between Concept Art, Environment Team, Character Team, Rigging, Animation departments and VFX to develop props assets that follow quality, stylistic standards, performance and game requirements.
  • Communicate, Support and feedback work from External Vendors
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices.
  • Adapt to the concept and style of the project.
  • Create beautiful and functional 3D Props Art from concept art and reference materials.
  • Operating Confidently in engine, implementing content and making sure everything runs smoothly

3D Modeling - RhinoGame DevelopmentJiraUnreal engineCommunication SkillsCI/CDOrganizational skillsProblem-solving skillsConfluence

Posted about 1 month ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Video Game Development

  • Familiarity with gaming engine visual scripting systems.
  • Passion and talent for video games with a strong desire to ensure a high-quality player experience.
  • Understanding of requirements and costs associated with automated testing.
  • Strong communication skills with the ability to articulate issues clearly to both technical and non-technical team members.
  • Demonstrated ability to actively learn and adapt to new challenges and a growth mindset with a desire to continuously improve skills and knowledge.
  • Proactive approach to problem-solving and quality assurance.
  • Willingness to accept coaching and teaching from others.
  • 1–2 years’ experience creating test plans for game features, investigating and debugging sources of issues, and writing automated tests based on feature requirements and defined test scenarios.
  • Bachelor’s degree in Computer Science, Game Development, or a related field (preferred but not required, more experience needed if degree is absent)
  • Collaborate with the development team to understand feature requirements and develop comprehensive automated testing strategies.
  • Design, implement, and maintain automated tests for game features using game engine and related tools.
  • Conduct manual testing and identify bugs to provide detailed reports and recommendations for improvement.
  • Work closely with developers to ensure that quality standards are met throughout the development process.
  • Participate in the testing of new features for shipping games and live service updates.
  • Continuously learn and adapt to new testing tools and methodologies

Game DevelopmentQAQA AutomationAPI testingManual testingUnreal engineCI/CDQuality AssuranceScripting

Posted about 1 month ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Game Development

  • Minimum 5 years of experience in game production, with a focus on competitive multiplayer and/or PvP games.
  • Proven track record of managing competitive game development, live services, or eSports-driven content, with a strong understanding of player dynamics, balancing, and community engagement.
  • Strong understanding of PvP mechanics, balancing, matchmaking systems, and esports ecosystems.
  • Experience managing cross-disciplinary teams, specifically for competitive or multiplayer titles.
  • Ability to develop and manage project timelines, identify risks, and implement solutions while ensuring that gameplay experiences are competitive, fair, and engaging.
  • Lead and manage the day-to-day production of first-party projects, ensuring timely and successful delivery.
  • Define, track, and manage project scope, timelines, and milestones, adapting to changes and risks as they arise.
  • Oversee and manage project schedules, ensuring all deadlines and milestones are met while maintaining quality.
  • Create, iterate, and track schedules and processes for game features and assets.
  • Assist in the development of world-class PvP and competitive systems.
  • Collaborate with stakeholders across the project to ensure alignment across all departments.
  • Organize and facilitate rituals with stakeholders to provide updates, gather feedback, and address concerns.
  • Proactively identify risks and issues that may impact project timelines, quality, or budget, and implement solutions to mitigate those risks.

LeadershipProject ManagementAgileGame DesignGame DevelopmentPeople ManagementSCRUMProject CoordinationCross-functional Team LeadershipProduct DevelopmentCommunication SkillsProblem SolvingRisk ManagementTeam managementStakeholder managementBudget management

Posted about 1 month ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

🧭 Full-Time

πŸ” Software Development

  • Minimum of 5 years of experience in game production, software development, or relevant industry experience with a strong understanding of the first-party platform ecosystem (PlayStation, Xbox, Nintendo, etc.).
  • Proven track record of managing and leading projects, including scheduling, resource allocation, and milestone tracking, with the ability to prioritize effectively and meet deadlines.
  • Ability to lead, motivate, and collaborate with multidisciplinary teams, both internal and external, including game developers, designers, and engineers.
  • Excellent written and verbal communication skills, with the ability to effectively interact with stakeholders, including first-party platform representatives, publishers, and development teams.
  • Familiarity with the technical specifications, certification processes, and submission requirements of first-party consoles (e.g., PlayStation, Xbox, Nintendo).
  • A solid understanding of the game development process from concept to post-launch, including design, testing, QA, and distribution.
  • Experience with project management tools (e.g., Jira, Asana, Trello), version control systems (e.g., Git), and software development methodologies (e.g., Agile, Scrum).
  • Lead and manage the day-to-day production of first-party projects, ensuring timely and successful delivery.
  • Define, track, and manage project scope, timelines, and milestones, adapting to changes and risks as they arise.
  • Oversee and manage project schedules, ensuring all deadlines and milestones are met while maintaining quality.
  • Create, iterate, and track schedules and processes for game features and assets.
  • Act as the main point of contact between internal development teams and external first-party platform holders.
  • Collaborate with stakeholders across the project to ensure alignment across all departments.
  • Organize and facilitate rituals with stakeholders to provide updates, gather feedback, and address concerns.
  • Proactively identify risks and issues that may impact project timelines, quality, or budget, and implement solutions to mitigate those risks.

Project ManagementAgileGame DevelopmentGit

Posted about 1 month ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Gaming

  • Extensive experience as Environment Concept Artist with a proven ability to design a diverse variety of subjects across genres with a special focus on environments, natural landscapes, architecture and environmental props.
  • Expertise in executing concepts in a wide range of styles from stylized to semi-realism.
  • Exceptional sense of graphic design, colors, proportions, composition, and storytelling through visual design.
  • Creating work as an individual contributor that sets a high standard of quality and raises the bar of our environment concept art in both execution and ideation.
  • At least two AAA titles where you worked in a lead capacity.
  • Strong creative and technical problem-solving skills.
  • Exceptional communication skills.
  • Spearhead the design of new environments, natural landscapes, architecture and environmental props maintaining the core game vision set by the Art Director and Game Designers.
  • Lead the development of best practices/workflows to help the team deliver a high-quality end result that hits the timeline targets of our production.
  • Lead the Environment Concept team, providing feedback and mentorship to guide other artists towards excellence and alignment with the project’s vision.
  • Develop exceptional and innovative concepts from early ideation to final execution maintaining very high standards of quality.
  • Create thumbnails, sketches, rendered concepts, production callouts, storyboards, and provide feedback through paint overs to support the creation of environment assets
  • Collaborate with other disciplines to create high quality work throughout the project.
  • General line manager duties.
  • Being an advocate for the artistic vision to make sure the Art Direction and Narrative is being reflected in the work through feedback, mentorship, and their own artwork.

LeadershipAdobe Creative SuiteAdobe PhotoshopGame DesignGraphic DesignUI DesignCross-functional Team LeadershipUnreal engineCommunication SkillsSketchMentoringStrong communication skillsPrototyping

Posted about 1 month ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

🧭 Full-Time

πŸ” Video Game Industry

  • 3+ years of experience as an Outsourcing Manager or Art Director in the video game industry.
  • Proven experience in sourcing and managing external vendors or teams.
  • Strong problem-solving skills, with the ability to address complex production challenges efficiently.
  • Excellent time management skills, capable of multitasking while consistently meeting deadlines.
  • In-depth knowledge of art content production pipelines and workflows.
  • Strong communication skills, both written and verbal.
  • Build and maintain long-term relationships with external art vendors.
  • Lead the production and delivery of outsourced art and cosmetic assets.
  • Guide our concepts and briefs toward executing on an effective vision for cosmetics.
  • Provide Art Direction for Cosmetics with both internal and external teams.
  • Track the status of art assets and provide necessary supporting materials for production.
  • Review and approve externally produced assets, ensuring alignment with the game's overall creative vision and style.
  • Ensure consistency with the project's concept and artistic direction.
  • Develop and refine the external art pipeline into an efficient workflow that balances quality, budget, and timelines.
  • Guide and manage teams of Outsourcing Managers, Artists, and Animators.
  • Expand outsourcing efforts while continuously improving efficiency, cost savings, and asset quality.

LeadershipProject Management3D Modeling - RhinoAdobe Creative SuiteGame DesignGraphic Design

Posted about 1 month ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Video Games

  • Excellent communication and organizational skills (timekeeping, scheduling, etc.) with β€˜how can I help’ attitude.
  • Project management skills.
  • Strong proficiency with MS Office tools and tracking/scheduling tools.
  • Experience in production.
  • Interest in developing video games.
  • JIRA and Confluence expertise.
  • Create, iterate, and track schedules and processes for game features and assets.
  • Drive the completion of project goals, objectives, and deliverables for time and quality.
  • Monitor the balance of time and resources.
  • Working closely with production teams and the leads to provide information to ensure that project goals, objectives, and deliverables are achieved.
  • Ensure excellent communication of the vision and targets across the team and make sure that appropriate review forums are established.
  • Identify and communicate all roadblocks and bottlenecks and make recommendations for adjustment as appropriate.

Project ManagementProject CoordinationJiraCommunication SkillsOrganizational skillsMS OfficeConfluence

Posted about 2 months ago
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