Escape Velocity Entertainment Inc

Escape Velocity Entertainment Inc is a remote game development studio that values the time and talent of its players and team members. With a focus on honesty and autonomy, they prioritize constant improvement and a culture of play, ensuring that all contributions are meaningful and rewarding.

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πŸ“ United States, Canada, United Kingdom, Spain, Italy

πŸ” Game Development

  • Ability to work cross-discipline and provide constructive feedback.
  • Excellent technical skills in both visual and text-based scripting.
  • Motivation to solve creative and technical challenges.
  • Ability to analyze and deconstruct the work of others.
  • Good knowledge of game and level design principles.
  • Clear and concise communication.
  • Ability to work autonomously.
  • Experience in memory and performance optimization practices.
  • Good knowledge of programming languages such as C++ (bonus).
  • Knowledge of network replication and limitations (bonus).

  • Collaborate with other disciplines to determine content methods and building blocks.
  • Champion technical workflows and production pipelines.
  • Act as a technical expert on the team.
  • Ensure the team has high-quality tools and documents.
  • Uphold good system architecture including reuse and optimization.
  • Advocate for the Technical Design team with other departments.

Game DesignGame DevelopmentJavaJavascriptReact.jsVue.JsC++JavaScriptUnreal engineReactVue.jsCommunication SkillsAnalytical SkillsCollaborationProblem SolvingAttention to detailOrganizational skillsPresentation skillsTime ManagementWritten communicationDocumentation

Posted 2024-11-20
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πŸ“ Canada, United Kingdom, Spain, Italy, United States

πŸ” Video Game Development

  • Demonstrated ability to create visually stunning and polished UI elements.
  • Effective communication of design concepts and collaboration with cross-functional teams.
  • Ability to work quickly and effectively in a fast-paced environment with adaptability.
  • Creative problem-solving skills to tackle design challenges.
  • Expertise in industry-standard tools such as Adobe Creative Suite and Figma.

  • Create AAA quality UI elements, icons, menus, and HUDs that enhance the player's experience.
  • Assist in building out the UI Art implementation pipeline for optimal performance and scalability.
  • Collaborate closely with game designers, UX designers, engineers, and other artists.
  • Deliver high-quality UI assets from early prototypes to final implementation.
  • Work with both in-house and outsourced artists to achieve the UI vision.

Adobe Creative SuiteFigmaGraphic DesignUI DesignUnreal engineCommunication SkillsAnalytical SkillsCollaboration

Posted 2024-10-18
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Video game development

  • Proficiency in animation software, such as Maya, MotionBuilder, and Unreal Engine 5’s animation tools set and pipeline.
  • Attention to detail and the ability to critique both technical and creative aspects of animation.
  • Excellent organizational and problem-solving skills, with experience managing large-scale asset deliveries from external teams.
  • Excellent communication skills and team player.
  • Ability to communicate clearly and work effectively with both internal teams and external outsourcing partners.
  • Passion for animation and a desire to stay up to date with industry trends and technologies.
  • Live service project experience preferred, but shipping experience required.
  • Ability to work non-traditional office hours.

  • Work closely with animation leads and directors to establish clear animation guidelines, including technical constraints and artistic direction for outsourced animation assets.
  • Oversee, implement, and track assets.
  • Provide detailed feedback to outsourced animation teams, ensuring that work maintains consistency with the project's visual style, tone, and gameplay requirements.
  • Train and support outsourcing partners by sharing best practices, sample animations, and technical documentation to streamline their production process.
  • Assist in resolving technical and creative challenges, promoting efficient and sustainable workflows.

LeadershipProject ManagementGame DesignGame DevelopmentProduct ManagementUnity3DProject CoordinationJiraCross-functional Team LeadershipProduct DevelopmentUnreal engineCommunication SkillsAnalytical SkillsCollaborationAttention to detail

Posted 2024-10-15
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πŸ“ United States, Spain, United Kingdom, Italy, Canada

πŸ” Video Game Development

  • Extensive experience as Generalist Concept Artist with a proven ability to design a diverse variety of subjects across genres with a special focus on characters and weapons.
  • Expertise in executing concepts in a semi-stylized approach.
  • Strong sense of graphic design, colors, proportions, composition, and storytelling through visual design.
  • Bonus for working with typography/branding.
  • Experience shipping AAA games.
  • Bonus for having experience working with outsourcing partners, a solid communicator who can help keep style and art direction consistent when collaborating with external partners.

  • Spearhead the design a variety of subjects across genres from characters, weapons and even props, while maintaining the core game vision set by the Art Director and Game Designers.
  • Drive the creation of explorative thumbnails in 2D and 3D, ensuring high-quality innovative design.
  • Create high-quality concepts from early production to final render.
  • Create quick open line designs and rough silhouette sketches that communicate space and form.
  • Collaborate with other artists by providing feedback, guiding them towards excellent and alignment with project standards.
  • Provide feedback through paint overs.
  • Storyboard creation.

LeadershipAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopGame DesignGame DevelopmentUI DesignProject CoordinationCross-functional Team LeadershipProduct DevelopmentBlenderCommunication SkillsAnalytical SkillsCollaborationSketch

Posted 2024-10-15
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Video Game Development

  • Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen, and/or Houdini.
  • Autodesk Flow Production Tracking and Confluence are required.
  • Attention to detail and clear organizational skills.
  • A mind for problem-solving large-scale asset management, pipeline inefficiencies, and comprehensive processes on a technical level.
  • Solid grasp of game feel, design affordances, and visual shape/color language.
  • Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment.
  • Continuous drive for artistic growth by being up to date with the latest trends and techniques in real-time visual effects and game development pipelines.
  • Value for an inclusive and empathetic work culture.

  • Direct and implement high-quality AAA VFX to support gameplay-driven VFX cosmetics for characters and items.
  • Establish visual direction and technical guidelines/constraints with directors and the VFX team.
  • Analyse and provide feedback to improve the artistic quality/technical performance of outsourced VFX assets.
  • Provide feedback and guide other VFX artists from outsourcing teams in executing VFX through our cosmetics to ensure consistency with the project's art direction, visual style and tone of the game.
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices.

Game DesignGame DevelopmentUnity3DBlenderUnreal engineCommunication SkillsAnalytical SkillsCollaboration

Posted 2024-10-12
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Game development

  • Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.
  • Autodesk Flow Production Tracking and Confluence are required.
  • Attention to detail and clear organizational skills.
  • A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level.
  • Solid grasp of game feel, design affordances and visual shape/color language.
  • Excellent communication and collaboration skills.
  • Natural curiosity for the bigger picture, and the ability to work well in a team environment.
  • Continuous drive for artistic growth by being up to date with the latest trends and techniques in real-time visual effects and game development pipelines.
  • Value for an inclusive and empathetic work culture.
  • Live service project experience preferred, but shipping experience required.

  • Direct and implement high-quality AAA VFX to support gameplay-driven VFX cosmetics for characters and items.
  • Establish visual direction and technical guidelines/constraints with directors and the VFX team.
  • Analyse and provide feedback to improve the artistic quality/technical performance of outsourced VFX assets.
  • Provide feedback and guide other VFX artists from outsourcing teams in executing VFX through our cosmetics to ensure consistency with the project's art direction, visual style and tone of the game.
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices.

LeadershipProject ManagementGame DesignGame DevelopmentProject CoordinationJiraCross-functional Team LeadershipUnreal engineCommunication SkillsCollaboration

Posted 2024-10-12
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Gaming

  • Our ideal Pipeline Engineer has a technical background that covers disciplines such as Python, Shotgrid, Jira, or similar.
  • We need someone who can convert ideas into functional tools that will make the lives of users better.
  • Strong knowledge of Shotgrid, Jira or similar products and their APIs.
  • Experience with Python, C#. Bonus would be knowledge of C++.
  • Understanding of Object-Oriented programming.
  • Understanding of database systems (SQL).
  • Ability to work independently with a high level of autonomy.
  • Experience with graphical DCCs such as Maya, 3DSMax, Substance Painter, Substance Designer, Photoshop.

  • Work with art and production to understand requirements needed for smooth production tracking.
  • Research and prototype new techniques to improve the efficiency of content production.
  • Acquire a deep understanding of tools and technology and be able to explain how to work with them to users.

PythonSQLC#Jira

Posted 2024-10-12
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Gaming

  • A passion for maintaining high-quality standards and pushing the boundaries of UI design in games.
  • Proficiency in Unreal Engine and Adobe Suite. Animation and 3D experience a plus. Autodesk Flow Production Tracking and Confluence are required.
  • A strong understanding of graphic design, animation, UI VFX, and materials.
  • Attention to detail and clear organizational skills.
  • A mind for problem-solving large-scale asset management, pipeline inefficiencies, and comprehensive processes on a technical level.
  • Solid grasp of game feel, design affordances and visual shape/color language.
  • Excellent communication and collaboration skills, and natural curiosity for the bigger picture.
  • Continuous drive for artistic growth by being up to date with the latest trends and techniques in UI and game development pipelines.
  • Value for an inclusive and empathetic work culture.

  • Direct outsource partners to produce high-quality AAA UI assets.
  • Integrate outsourced assets in engine, ensuring all components function as expected and meet performance criteria.
  • Provide feedback and guide UI artists from outsourcing teams to ensure consistency with the project's art direction, visual style and tone of the game.
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity and champion for best sustainable practices.
  • Collaborate closely with internal teams to ensure the outsourced work aligns with the overall project goals.
  • Review, test, and verify the quality and integration of delivered assets, ensuring they meet aesthetic and technical standards.
  • Manage the flow of deliverables, triage priorities, and communicate with internal teams to keep projects on track.
  • Facilitate the addition of UI VFX and custom animations to support an immersive game experience.

Game DevelopmentGraphic DesignUI DesignUnreal engineCollaborationProblem Solving

Posted 2024-10-12
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Video game development

  • Our ideal Senior Technical Artist has both artistic and technical background that covers many disciplines.
  • We need someone who can work autonomously and with just general direction can convert ideas into functional tools that will make the lives of artists better.
  • Preferably someone with Unreal Engine experience.
  • 5+ years of experience in a Technical Art related field.
  • At least two released titles on the current or previous console generation (gen8, gen9), preferably AAA.
  • Strong knowledge of one of the major 3D Modelling packages, preferably 3DS Max.
  • Experience with a scripting language, preferably Python.
  • Understanding of Object-Oriented programming.
  • Ability to work independently with a high level of autonomy.
  • Experience with Substance Painter, Substance Designer, and Photoshop.
  • Experience with Renderdoc, Razor Profiler or Unreal Insights.
  • Strong ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.

  • Work with art and engineering to understand art requirements and technical limitations.
  • Work in partnership with the art teams to facilitate their work writing shaders, working on content etc.
  • Research and prototype new techniques to improve the efficiency of content production.
  • Acquire a deep understanding of engine tools and technology and be able to explain how to work with them to content creators.
  • Analyze game performance using profiling tools, identify offenders, and propose solutions while considering visual targets.

PythonAdobe PhotoshopGame DevelopmentUnreal engineCommunication SkillsAnalytical SkillsCollaboration

Posted 2024-10-11
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Gaming

  • 5+ years' experience in release management, preferably within the gaming industry.
  • 5+ years’ experience in game development.
  • Professional experience in updating and deploying live, SaaS games.
  • Experience with release management tools, such as: Jekins, Jira, Horde, or similar systems.
  • Solid understanding of version control systems, such as: P4V, Git, etc.
  • Familiarity with the Unreal Engine 5+.
  • Excellent problem-solving skills and the ability to collaborate with cross-functional teams to resolve emergent issues.

  • Execute the release and deployment process, ensuring the successful delivery of high-quality gaming experiences to our players.
  • Drive discussions between the development team and operations to make the best decisions for our live services and our players.
  • Collaborate with publishing, marketing, and product teams to review release protocols and provide feedback that prevents and mitigates player pain.
  • Be an active contributor in the continual improvement of our build and releases processes.
  • Work with the development team to identify and mitigate risks in a virtual fast-paced environment to ensure minimal impact to our build processes and releases.

Game DevelopmentRelease Management

Posted 2024-10-11
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