Remote Programming Jobs

Unity3D
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πŸ“ Paris, Amsterdam

🧭 Full-Time

πŸ” Gaming

🏒 Company: Voodoo

  • 5+ years of game development experience with a strong focus on VFX (animations, shaders and particle systems)
  • Proven expertise in Unity and C#
  • A solid portfolio showcasing advanced visual effects in mobile games
  • Experience with URP or HDRP, VFX Graph or Shader Graph and custom HLSH shaders is a big plus
  • Deep understanding of real-time rendering and performance optimization
  • Fluent in English with strong communication skills
  • Create and implement top-tier visual effects (animations, shaders and particle systems) in Unity for Paper
  • Collaborate with designers and gameplay teams to integrate and enhance visual elements
  • Optimize effects for smooth performance on mobile devices
  • Elevate the game’s visual impact with innovative, eye-catching effects

Game DevelopmentUnity3DC#

Posted about 13 hours ago
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πŸ“ Serbia, Romania, Greece, Poland, Czechia

πŸ” Game Development

🏒 Company: Magic MediaπŸ‘₯ 501-1000Computer Games

  • Worked as a graphics engineer in game features or full game titles.
  • 3+ years of experience as a Graphics engineer
  • Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts and optimization.
  • Very strong debugging skills.
  • Strong reporting and documentation skills.
  • Flexibility and ability to adapt to new technological changes as per project need.
  • Work with highly efficient and high quality graphics, from shader development, tools development to runtime implementation.
  • Development of systems involving materials and textures.
  • Research and development for cutting edge technologies.
  • Work on low-level graphics for mobile platforms.

Software DevelopmentGame DevelopmentUnity3DC++AlgorithmsMobile testing

Posted 7 days ago
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πŸ“ CAD

🧭 Full-Time

🏒 Company: Nura Studios

  • Expertise in Neural Rendering with PyTorch
  • Expertise in Diffusion-Based Image-Generation Pipelines
  • Proficiency in Python
  • Experience with Key Tools: ComfyUI, Automatic1111, Hugging Face
Lead and architect a novel neural rendering pipeline, and be an expert at inventing creative diffusion-based image-generation pipelines and realtime lighting techniques.

PythonImage ProcessingMachine LearningPyTorchUnity3D

Posted 9 days ago
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πŸ“ Paris, Amsterdam

🧭 Full-Time

πŸ” Gaming

🏒 Company: Voodoo

  • 5+ years of professional back-end development experience
  • Professional experience in C# and Unity
  • Proven expertise in multiplayer server architecture and networking
  • Experience with the Heroic Labs stack (including Nakama, Satori and Heroic Cloud) is a strong plus
  • Skilled in optimizing high-load systems and ensuring peak performance
  • Build multiplayer features for Paper using Nakama
  • Develop social multiplayer features (e.g., leaderboards with real user data)
  • Create real-time multiplayer for core gameplay (ensuring low-latency, physics-based interactions with continuous state synchronization and client-side prediction).
  • Scale multiplayer infrastructure to support our large player base ( efficient room creation, matchmaking, and server optimization).

Backend DevelopmentUnity3DC#C++Communication SkillsProblem SolvingNetworkingEnglish communication

Posted 13 days ago
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πŸ“ Paris, Amsterdam

🧭 Full-Time

πŸ” Gaming

🏒 Company: Voodoo

  • 5+ years of professional experience in C# and Unity
  • Proven track record in successful mobile game development
  • Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus
  • Strong problem-solving skills with a focus on optimization and performance
  • Work on core gameplay improvements
  • Develop new meta features
  • Enhance and refine existing systems

Game DesignGame DevelopmentUnity3DC#Problem Solving

Posted 13 days ago
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πŸ“ Barcelona, Paris, Amsterdam

🧭 Full-Time

πŸ” Gaming

🏒 Company: Voodoo

  • Strong experience (7+ years) in game development, specializing in multiplayer architecture and networking
  • Proven track record developing synchronous multiplayer functionality for high-scale, popular mobile games with millions of active users
  • Advanced Unity and C# expertise, specifically with multiplayer systems (Nakama, Photon, Mirror, Netcode for GameObjects, etc.)
  • Proven track record creating low-latency, scalable synchronous multiplayer games or features for mobile
  • Deep understanding of network optimization, prediction algorithms, and synchronization techniques to ensure seamless player experiences
  • Experience in profiling and optimizing multiplayer performance, network bandwidth, and server-client communication
  • Familiarity with cloud solutions, server deployment, and infrastructure management (AWS, Azure, Google Cloud, or similar)
  • Solid experience with CI/CD practices, analytics-driven development, and A/B testing in multiplayer environments is highly desirable
  • Excellent problem-solving skills with a creative, hacker mindset
  • Attention to detail, especially regarding player experience and responsiveness
  • Fluent in written and spoken English
  • Define and drive the multiplayer technical vision, aligning with business goals
  • Architect and implement real-time multiplayer features ensuring low latency
  • Mentor and collaborate closely with senior developers, defining best practices in multiplayer game development
  • Identify and resolve performance bottlenecks related to networking, latency, synchronization, and overall multiplayer performance
  • Establish coding standards, ensuring a robust and maintainable networked codebase
  • Contribute to game design discussions, bringing insights and solutions tailored specifically to multiplayer mechanics

AWSBackend DevelopmentCloud ComputingGame DevelopmentGCPUnity3DC#AlgorithmsAzureCommunication SkillsCI/CDProblem SolvingRESTful APIsNetworkingA/B testing

Posted 13 days ago
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πŸ“ CET Β±2h

πŸ” Game Development

  • 8+ years of professional experience in game development
  • Strong proficiency in Unity and C#
  • Strong knowledge of software design patterns and architecture
  • Excellent problem-solving and debugging skills
  • Strong interest in developing SDKs
  • Experience with performance profiling and optimization tools
  • Familiarity with CI/CD pipelines
  • Passion for Gaming: A deep interest in game development and commitment to delivering high-quality tools that enable developers to create engaging games
  • Communication: Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.
  • Design, develop, and maintain SDKs for Unity platform integration
  • Create clear documentation and sample implementations for SDK users
  • Collaborate with game developers to understand their needs and optimize SDK performance
  • Troubleshoot and resolve complex issues
  • Ensure SDK compatibility across different Unity versions and platforms
  • Implement best practices for performance optimization
  • Participate in code reviews and architectural decisions

Design PatternsGame DevelopmentSoftware ArchitectureUnity3DC#CI/CDProblem SolvingRESTful APIsDebugging

Posted 14 days ago
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πŸ“ Canada

πŸ” Games

🏒 Company: Fortis GamesπŸ‘₯ 251-500PC GamesVideo GamesGaming

  • 7+ years of software engineering experience in the games industry
  • Experience developing multiple mobile games with Unity
  • Experience developing real-time server-authoritative multiplayer games
  • Experience developing games across various engineering disciplines (gameplay, progression, client, server, etc.)
  • Experience developing C# server applications for real-time multiplayer games
  • Ability to solicit and incorporate game feature feedback in a highly iterative process
  • Ability to work on a cross-discipline game development team
  • High-energy, hands-on individual with attention to detail and comfortable in an entrepreneurial environment
  • Strong understanding of game mechanics and design principles
  • Fluent in English with interpersonal communication skills
  • Develop new game features from prototype to live operations
  • Work across multiple game engineering disciplines to implement server-authoritative game features
  • Develop and support CI/CD pipelines
  • Observe the studio’s development guidelines and, in collaboration with other developers, help drive the project’s code style and architectural excellence
  • Produce technical design documentation to educate stakeholders and fellow engineers about software design decisions and principles
  • Instrument, profile, and analyze client code to identify and fix complex bugs and performance issues
  • Collaborate with the Central Tech team when appropriate
  • Triage and resolve high-impact issues that arise working in a live environment
  • Additional client engineering tasks as required

Full Stack DevelopmentGame DesignGame DevelopmentUnity3DC#C++Mobile testingCI/CDRESTful APIsCross-functional collaborationSoftware EngineeringDebuggingEnglish communication

Posted 14 days ago
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πŸ“ Spain

🏒 Company: Fortis GamesπŸ‘₯ 251-500PC GamesVideo GamesGaming

  • A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
  • A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
  • Strong technical Unity skills from a game designer perspective. Comfortable with content design in Unity and Google Sheets. Familiarity with GitHub and merging work.
  • Ability to own, design and translate systems into a long-term data flow implementation.
  • Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
  • Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
  • Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
  • Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
  • A natural curiosity and eagerness to learn - we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
  • Design core systems in our new games that are critical to their success by:
  • Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
  • Delivering clear, concise, and thorough specifications to cross-functional teams responsible for implementing these systems
  • Providing team members with direction on how content should be created, tuned, and live operated within these systems
  • Become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
  • Develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your unique approach to thinking about emerging patterns in service design.

SQLGame DesignGame DevelopmentUnity3DCommunication SkillsMentoringData modelingScripting

Posted 14 days ago
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πŸ“ Philippines

🏒 Company: Sovrun

  • Proven experience as a Gameplay Programmer or similar role in game development
  • Strong proficiency in C++ and/or C# programming languages
  • Good understanding of ECS and Full Stack.
  • Experience working with game engines (preferably Unity, Unreal Engine, or both)
  • Solid understanding of gameplay mechanics, game design principles, and player experience
  • Experience with version control systems
  • Collaborate with game designers to understand gameplay requirements and translate them into functional features
  • Implement and optimize gameplay systems and mechanics in C++ or C#
  • Debug and troubleshoot gameplay-related issues and performance bottlenecks
  • Conduct gameplay testing and gather feedback to iterate and improve features
  • Stay updated on industry trends and emerging gameplay technologies
  • Create documentation for gameplay systems and features for team members

Game DesignGame DevelopmentUnity3DC#C++Unreal engineDebugging

Posted 14 days ago
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