Magic Media

πŸ‘₯ 501-1000Computer GamesπŸ’Ό Private Company
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Magic Media is an international gaming and entertainment group with expertise in game development, VFX, art, animation, and video production.

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πŸ“ Serbia, Romania, Greece, Poland, Czechia

πŸ” Game Development

  • Worked as a graphics engineer in game features or full game titles.
  • 3+ years of experience as a Graphics engineer
  • Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts and optimization.
  • Very strong debugging skills.
  • Strong reporting and documentation skills.
  • Flexibility and ability to adapt to new technological changes as per project need.
  • Work with highly efficient and high quality graphics, from shader development, tools development to runtime implementation.
  • Development of systems involving materials and textures.
  • Research and development for cutting edge technologies.
  • Work on low-level graphics for mobile platforms.

Software DevelopmentGame DevelopmentUnity3DC++AlgorithmsMobile testing

Posted 8 days ago
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πŸ“ Ukraine, Argentina, Brazil, Romania, Bulgaria

πŸ” Game Development

  • Extensive knowledge of the standard illustration tools like adobe PS/AI, Procreate, etc.
  • Solid knowledge of shape language, color theory, anatomy, light and perspective.
  • Highly creative and flexible visualising different art styles.
  • Excellent skills communicating through sketches or thumbnails.
  • Good understanding of which style and visuals are expected in each task or project.
  • Excellent communication skills and time management.
  • +5 years experience and involved in various game developments.
  • A strong portfolio showcasing highly stylized art, with cartoon and storytelling influences.
  • Expertize in both building and environment design.
  • Capability to lead and help workmates regarding specific 2D tasks.
  • Capability to interact with customers.
  • Experience in some 2D art standard creation pipelines and exporting assets.
  • Create stunning building designs that captivate and inspire.
  • Design vibrant and imaginative environments that bring worlds to life.

3D Modeling - RhinoAdobe IllustratorAdobe PhotoshopGame DesignGame DevelopmentUI DesignSketch

Posted 14 days ago
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πŸ”₯ QA Game Tester
Posted 14 days ago

πŸ“ Brazil, Serbia, Ukraine, Bulgaria, Turkey

🧭 Contract

πŸ” Game Development

  • Experience in the gaming industry: +1 year.
  • Demonstrated experience in test planning for complex features/systems.
  • Experience with bug tracking tools like JIRA, Bugzilla, mantis.
  • Experience in testing on video games consoles (dev-kits) environments.
  • Experience in Compliance QA.
  • Fluent in English.
  • Identify, record, document in detail, and track bugs.
  • Evaluate the quality of features on user experience and playability.
  • Perform in-depth regression testing when bugs are resolved.
  • Collaborate in a team with other testers.

Game DevelopmentQAJiraManual testingRegression testingComplianceJSONEnglish communication

Posted 14 days ago
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πŸ“ Brazil, Serbia, Romania, Poland, Argentina

πŸ” Game Development

  • Strong proficiency in ZBrush.
  • Experience in either Maya or Blender.
  • Solid understanding of PBR workflow and proficiency in Substance Painter.
  • Experience working with real-time game engines.
  • Good knowledge of anatomy, especially animal anatomy.
  • Proficient level in English.
  • Sculpting and modeling high-resolution creatures in ZBrush, with a strong focus on anatomy, form, and expression.
  • Creating clean game-ready models through retopology and UV unwrapping.
  • Texturing assets using PBR workflow in Substance Painter, maintaining visual consistency and material realism.
  • Collaborating with concept artists and art directors to bring creature designs to life while keeping artistic direction and gameplay needs in mind.
  • Implementing and testing assets in game engines such as Unreal Engine or Unity, ensuring optimal performance and visual fidelity.
  • Adjusting and iterating based on feedback, both artistic and technical, throughout the production pipeline.
  • Occasionally creating hard-surface elements or clothing for your creatures if the design requires it.

3D Modeling - RhinoGame DesignGame DevelopmentUnity3DBlenderUnreal engineEnglish communication

Posted 25 days ago
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πŸ”₯ Senior 3D Character Artist
Posted about 1 month ago

πŸ“ Brazil, Argentina, Mexico, Colombia, Peru

πŸ” Game Development

  • Knowledge of the standard 3D packages, Maya, Blender.
  • Proficient in using Substance Painter.
  • Experience using Unreal or Unity.
  • Extensive and demonstrable knowledge of mesh topology and human anatomy.
  • Some knowledge of other lifeforms anatomy.
  • A 2D background and are capable of following their own creations without a concept.
  • Capability to achieve expected visual goals and style without fully defined blueprints.
  • Good understanding of which style and visuals are expected in each task or project.
  • Ability of art creation pipelines, asset exporting, and process automation workflows.
  • Excellent communication skills.
  • Reporting and documentation skills.
  • Be responsible for the creation of different types of organic assets such as characters or organic animated props.
  • Define the pipelines that will be followed in a project, assist leading the juniors and completing estimations or other documentation.

Unity3DBlenderUnreal engineCommunication SkillsReporting

Posted about 1 month ago
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πŸ”₯ 3D Generalist Artist
Posted about 1 month ago

πŸ“ Ukraine, Argentina, Brazil, Serbia, Romania

πŸ” Game Development

  • 5+ years of experience and involved in various game development projects.
  • Knowledge of the standard 3D packages, 3ds Max, Maya, Blender.
  • Proficient skills in illumination and RT rendering.
  • Some tech knowledge in engines like unity and unreal.
  • Capability to achieve expected visual goals and style without full defined blueprints.
  • Good understanding of which style and visuals are expected in each task or project.
  • Ability of art creation pipelines, asset exporting, and process automation workflows.
  • Excellent communication skills and time management.
  • Reporting and documentation skills.
  • A passion for video games.
  • Capability to lead or atleast assist workmates.
  • Capability to interact with customers.
  • Ability to answer and help workmates regarding specific 3D tasks.
  • Experience in various standard 3D packages.
  • Generate high quality models (both hard surface and organic) and textures from concepts and photos.
  • Interpret and push concept designs to the next level while bringing new ideas to the table.
  • Consistently achieve high quality visual goals while working independently as needed.
  • Work closely with designers to meet both gameplay and art direction needs.
  • Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
  • Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
  • Provide internal artists with artistic and technical guidance.
  • Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.

3D Modeling - RhinoAdobe Creative SuiteAdobe PhotoshopUnity3DBlenderUnreal engineScripting

Posted about 1 month ago
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πŸ“ Brazil, Argentina, Mexico, Colombia, Peru

πŸ” Game Development

  • Demonstrable experience in hardsurface full pipeline
  • Portfolio containing SCI-FI style and realistic detail assets
  • Experience in real-time videogame assets development (optimization and integration as well)
  • Mastery in either Max, Maya or Blender
  • Proficient in using Substance Painter
  • ExpertIse in PBR workflow
  • Ability to show final results in engine
  • Basic rendering and lighting skills
  • Create high-fidelity 3D props in a realistic style, maintaining consistency with the overall visual direction.
  • Model, UV, texture, and implement assets in Unreal Engine using industry-standard software (e.g., Maya, Blender, ZBrush, Substance Painter/Designer).
  • Work with Art Direction and Concept Art to translate vision into production-ready models.
  • Optimize assets for real-time performance without sacrificing visual fidelity.
  • Maintain a strong understanding of PBR workflows and material creation within Unreal Engine.
  • Collaborate with other departments to ensure assets meet gameplay, narrative, and performance requirements.

Unreal engineEnglish communication

Posted about 1 month ago
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πŸ“ Brazil, Argentina, Mexico, Colombia, Peru

πŸ” Game Development

  • Demonstrable experience in realistic style.
  • Experience in real-time video game assets development (including optimization and integration).
  • Mastery in either Max, Maya or Blender.
  • Proficient in using Substance Painter.
  • Expertize in PBR workflow.
  • Ability to show final results in engine.
  • Basic rendering and lighting skills.
  • Create hardsurface 3D props and set up pieces in a realistic style, maintaining consistency with the overall visual direction.
  • Model, UV, texture, and implement assets in Engine using industry-standard software (e.g., Maya, Blender, ZBrush, Substance Painter/Designer).
  • Work with Art Direction and Concept Art to translate vision into production-ready models.
  • Optimize assets for real-time performance without sacrificing visual fidelity.
  • Maintain a strong understanding of PBR workflows and material creation within Engine.
  • Collaborate with other departments to ensure assets meet gameplay, narrative, and performance requirements.

Unreal engineEnglish communication

Posted about 1 month ago
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πŸ”₯ Mid/Senior UI/UX Designer
Posted about 2 months ago

πŸ“ Belgrade, Vojvodina, Serbia, Warsaw, Masovian Voivodeship, Poland, Bucharest, Bucharest, Romania, Kyiv, Kyiv city, Ukraine, Sofia, Sofia City Province, Bulgaria

πŸ” Gaming

  • 3+ years of experience in UI/UX Design for games.
  • Bachelor’s degree in Graphic Design or a related field (or equivalent experience).
  • Expert knowledge in Photoshop and Figma.
  • Ability to design UI/UX for various game genres and audiences.
  • Solid understanding of UX Design, including Competitor Analysis, User Flows, Affinity Maps, and Mid-Fidelity Wireframes.
  • Fluent in English with excellent communication skills.
  • Experience working closely with Art and Programming teams.
  • Deep knowledge of gaming industry trends across PC, Console, and Mobile.
  • Design engaging and intuitive UI/UX solutions that align with client visions and industry standards.
  • Translate concepts into User Flows, Wireframes, and UI Mockups to support product definition and development.
  • Identify UI/UX challenges and create data-driven design solutions to enhance usability and engagement.
  • Create UI Kits and High-Fidelity designs to be implemented on engine.
  • Collaborate closely with Game Designers to deliver best-in-class UX.
  • Optimize interfaces using player feedback, metrics, and KPIs.
  • Work within a multidisciplinary team, ensuring seamless communication and alignment across departments.

Adobe After EffectsAdobe PhotoshopAgileFigmaFrontend DevelopmentGame DesignGame DevelopmentUI DesignUnity3DUser Experience DesignUnreal engineCommunication SkillsExcellent communication skills

Posted about 2 months ago
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πŸ“ Brazil, Ukraine, Serbia, Portugal, Romania

πŸ” Game Development

  • 5+ years of experience within the Environment Art discipline with at least 2+ years of experience as an Environment Artist in game development using Unreal Engine(5.0 plus preferred).
  • Shipped at least 2 games in Environment Art role; preferably full cycle on a β€˜AAA’ console or PC title.
  • Extensive knowledge of the standard 3D packages, 3Ds max, Maya, Blender, etc.
  • Strong artistic sense of scene composition.
  • Extensive knowledge and experience in modern day AAA environment pipelines, both technically and organizationally.
  • Proven understanding of PBR workflows and working with software packages such as Substance Painter/Designer.
  • Basic lighting and rendering skills.
  • Ability to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design.
  • Experience problem-solving for art while working closely with technical artists, programmers and lead artists.
  • Excellent organization, time management, and communication skills.
  • Generate high quality models, modular kit pieces and textures from concepts and photos.
  • Create compelling art driven stories through environmental spatial design and set dressing that inspires and feels realistic to the player.
  • Interpret and push concept designs to the next level while bringing new ideas to the table.
  • Consistently achieve high quality visual goals while working independently as needed.
  • Work closely with level designers to meet both gameplay and art direction needs.
  • Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
  • Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
  • Provide internal artists with artistic and technical guidance.
  • Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.

Game DevelopmentUnreal engineJSON

Posted 3 months ago
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