- Generate high quality models (both hard surface and organic) and textures from concepts and photos.
- Interpret and push concept designs to the next level while bringing new ideas to the table.
- Consistently achieve high quality visual goals while working independently as needed.
- Work closely with designers to meet both gameplay and art direction needs.
- Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
- Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
- Provide internal artists with artistic and technical guidance.
- Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.