Magic Media

πŸ‘₯ 501-1000Computer GamesπŸ’Ό Private Company
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Magic Media is an international gaming and entertainment group with expertise in game development, VFX, art, animation, and video production.

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πŸ“ Brazil, Argentina, Ukraine, Serbia, Poland

πŸ” Gaming

  • 3+ years of experience in UI/UX Design for games.
  • Expert knowledge in Photoshop and Figma.
  • Solid understanding of UX Design, including Competitor Analysis, User Flows, Affinity Maps, and Mid-Fidelity Wireframes.
  • Design engaging and intuitive UI/UX solutions that align with client visions and industry standards.
  • Translate concepts into User Flows, Wireframes, and UI Mockups to support product definition and development.
  • Identify UI/UX challenges and create data-driven design solutions to enhance usability and engagement.
  • Create UI Kits and High-Fidelity designs to be implemented on engine.
  • Collaborate closely with Game Designers to deliver best-in-class UX.
  • Optimize interfaces using player feedback, metrics, and KPIs.
  • Work within a multidisciplinary team, ensuring seamless communication and alignment across departments.

Adobe PhotoshopAgileFigmaFrontend DevelopmentGame DesignGame DevelopmentUI DesignUser Experience DesignCommunication SkillsPrototypingEnglish communication

Posted 5 days ago
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πŸ“ Brazil, Ukraine, Serbia, Romania, Poland

πŸ” Game Development

  • Proven experience in Game UX design, especially in cross-platform adaptations.
  • Strong understanding of controller ergonomics and mobile touch interactions.
  • Ability to simplify complex UI flows for console and mobile users.
  • Proficiency in wireframing and prototyping tools (Figma, Adobe XD, etc.).
  • Analyze the existing PC game UX and identify areas that need adaptation for consoles and mobile.
  • Design intuitive and seamless UX solutions tailored for controller and touch inputs.
  • Optimize navigation, menus, HUD, and UI interactions for different platforms.
  • Ensure accessibility, readability, and usability across various screen sizes.
  • Collaborate with UI designers, artists, game designers, and developers to implement UX solutions.
  • Document UX guidelines and best practices for multi-platform usability.

FigmaGame DevelopmentHTMLCSSJavascriptUI DesignUnity3DUser Experience DesignUnreal engineCommunication SkillsCollaborationPrototypingEnglish communication

Posted 6 days ago
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πŸ”₯ Concept Artist
Posted 12 days ago

πŸ“ Belgrade, Serbia, Bucharest, Romania, Kyiv, Ukraine, Δ°stanbul, Turkey, Warsaw, Poland

πŸ” Gaming, Video Production

  • Proven experience as a Concept Artist, especially in designing environments and / or characters.
  • Strong proficiency in digital painting tools (e.g., Adobe Photoshop, Corel Painter, Procreate) and a solid grasp of traditional art fundamentals.
  • Ability to stylize designs while incorporating realistic details that enhance the project’s visual narrative.
  • Familiarity with 3D software is a plus; candidates with 3D skills are encouraged, though exceptional painting skills remain the top priority.
  • Excellent communication skills and the ability to work collaboratively in a team-oriented environment.
  • A strong portfolio showcasing your ability to create detailed, immersive environment art.
  • Flexibility and adaptability in a fast-paced, evolving project setting.
  • Develop high-quality, original concept art for environment and character designs that are both stylized and realistically detailed.
  • Collaborate closely with the art and design teams to ensure visual consistency and to integrate feedback throughout the creative process.
  • Translate project briefs into compelling visual narratives that support the overall project vision.
  • Produce multiple iterations quickly and efficiently, balancing creativity with production deadlines.
  • Work on related tasks such as color scripts, mood boards, and reference boards to guide the final production design.
  • Ensure all artwork is created using traditional painting techniques, 3d or digital painting tools; AI-generated content is strictly prohibited.

Adobe PhotoshopGame DesignGame DevelopmentGraphic DesignUI DesignCommunication SkillsTeamwork

Posted 12 days ago
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πŸ“ Ukraine, Turkey, Brazil, Serbia, Romania

🧭 Full-Time

πŸ” Game Development

  • 4+ years of experience as a Unity game developer.
  • Experience with Photon or other multiplayer libraries.
  • Clear understanding about replication models and multiplayer performance.
  • Create the client and server-side multiplayer experiences.
  • Design, develop, code, test, and debug.
  • Estimate task completion and write technical design documents.

Game DevelopmentUnity3DC#Debugging

Posted 13 days ago
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πŸ“ Brazil, Ukraine, Serbia, Portugal, Romania

πŸ” Game Development

  • 5+ years of experience within the Environment Art discipline with at least 2+ years of experience as an Environment Artist in game development using Unreal Engine(5.0 plus preferred).
  • Shipped at least 2 games in Environment Art role; preferably full cycle on a β€˜AAA’ console or PC title.
  • Extensive knowledge of the standard 3D packages, 3Ds max, Maya, Blender, etc.
  • Strong artistic sense of scene composition.
  • Extensive knowledge and experience in modern day AAA environment pipelines, both technically and organizationally.
  • Proven understanding of PBR workflows and working with software packages such as Substance Painter/Designer.
  • Basic lighting and rendering skills.
  • Ability to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design.
  • Experience problem-solving for art while working closely with technical artists, programmers and lead artists.
  • Excellent organization, time management, and communication skills.
  • Generate high quality models, modular kit pieces and textures from concepts and photos.
  • Create compelling art driven stories through environmental spatial design and set dressing that inspires and feels realistic to the player.
  • Interpret and push concept designs to the next level while bringing new ideas to the table.
  • Consistently achieve high quality visual goals while working independently as needed.
  • Work closely with level designers to meet both gameplay and art direction needs.
  • Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
  • Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
  • Provide internal artists with artistic and technical guidance.
  • Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.

Game DevelopmentUnreal engineJSON

Posted 14 days ago
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πŸ“ Serbia, Brazil, Ukraine, Turkey, Argentina

πŸ” Game Development

  • Knowledge of C++.
  • Understanding of C++ in games and memory optimization.
  • UI and networking code experience.
  • Understanding of fundamentals of game development.
  • Excellent communication skills.
  • Maintain and build code using C++ for all assigned work streams.
  • Work on gameplay and tools for C++ game.
  • Help provide architectural oversight across the entire application.
  • Collaborate to devise optimal engineering solutions to technical challenges.

Game DesignGame DevelopmentC++Unreal engineNetworking

Posted 22 days ago
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πŸ“ Brazil, Ukraine, Serbia, Portugal, Turkey

πŸ” Game Development

  • Knowledge of C++.
  • Knowledge of Kotlin and/or Swift.
  • Understanding of C++ in games and memory optimization.
  • Understanding of fundamentals of game development.
  • Excellent communication skills.
  • Maintain and build code using C++ for all assigned work streams.
  • Work on gameplay, porting and mobile native code.
  • Work on Kotlin and/or Swift with interfaces to C++ game code.
  • Help provide architectural oversight across the entire application.
  • Collaborate to devise optimal engineering solutions to technical challenges.

Game DevelopmentKotlinSwiftC++Algorithms

Posted 24 days ago
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πŸ”₯ Senior Storyboard Artist
Posted about 2 months ago

πŸ“ Ukraine, Argentina, Serbia, Brazil, Mexico

🧭 Full-Time

πŸ” Media, entertainment, and tech

  • 5+ years of experience in storyboarding within a game or animation studio.
  • Passion for visual storytelling and strong sense of composition, rhythm, and dynamism.
  • Previous experience with high-action and fantasy narratives.
  • Strong drawing skills, both traditional and digital.
  • Ability to interpret scripts and create engaging visuals.
  • Exceptional artistic skills with attention to detail.
  • Proficiency in storyboard software like Toon Boom Storyboard Pro.
  • Good knowledge of Shotgrid.
  • Excellent teamwork and communication skills.
  • Good command of English, spoken and written.
  • Work closely with the Storyboard Supervisor to create visual representations of scripts.
  • Design dynamic and cinematic sequences, especially for action, comedy, and fantasy scenes.
  • Refine and adapt storyboards based on feedback from the creative team.
  • Ensure all storyboards are completed on time and meet high-quality standards.
Posted about 2 months ago
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