- Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
- Design, prototype, and refine new gameplay features and mechanics that expand the core Hole.io loop
- Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, suction force, camera & movement easing curves, etc.
- Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
- Collaborate with level designers to ensure gameplay mechanics integrate smoothly with open 3D environments
- Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
- Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
- Define best practices and design guidelines for gameplay systems and interaction design
- Work with product and analytics teams to translate player data and experimentation results into gameplay improvements
- Champion simplicity, clarity, and delight in every interaction
A/B testing