Voodoo

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đź§­ Full-Time

🔍 Gaming

  • Competent in 3D modeling and texturing using tools like Blender, Maya, or equivalent—capable of crafting stylized assets with a consistent visual direction.
  • Solid experience creating stylized visual effects in Unity, using Shader Graph and/or HLSL, with a strong understanding of color, motion, and visual timing to create impactful VFX and animation.
  • Experience with 2D/3D animation, rigging, or procedural techniques (e.g. Unity’s Animation Rigging package, Spine, or similar).
  • Proficient with Unity’s rendering pipeline (URP) and experienced in optimizing assets and shaders for performance on mobile.
  • Experience with Low-poly modeling and familiar with modeling and texturing optimization for mobile game
  • Familiarity with VFX tools such as Unity’s VFX Graph, particle systems, and post-processing to create compelling in-game effects.
  • Familiar with Unity’s VFX Graph, particle systems, post-processing, and other VFX tools.
  • Design, create, and implement visually striking stylized VFX and shaders that elevate the artistic quality of our games, ensuring smooth performance on mobile platforms.
  • Develop and maintain efficient 3D art and animation pipelines, optimizing asset creation and integration workflows to support a cohesive and agile creative process.
  • Collaborate closely with the art team to model, texture, and integrate 3D assets, ensuring they blend seamlessly with visual effects and animations within Unity.
  • Work alongside developers and technical artists to optimize shaders, visual effects, and 3D assets using Unity’s Universal Render Pipeline (URP) to meet performance standards across a variety of mobile devices.
Posted 3 days ago
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đź§­ Full-Time

🔍 Game Development

  • 8+ years of professional experience in game development
  • Strong proficiency in Unity and C#
  • Strong knowledge of software design patterns and architecture
  • Excellent problem-solving and debugging skills
  • Strong interest in developing SDKs
  • Experience with performance profiling and optimization tools
  • Familiarity with CI/CD pipelines
  • Passion for Gaming: A deep interest in game development and commitment to delivering high-quality tools that enable developers to create engaging games
  • Communication: Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.
  • Design, develop, and maintain SDKs for Unity platform integration
  • Create clear documentation and sample implementations for SDK users
  • Collaborate with game developers to understand their needs and optimize SDK performance
  • Troubleshoot and resolve complex issues
  • Ensure SDK compatibility across different Unity versions and platforms
  • Implement best practices for performance optimization
  • Participate in code reviews and architectural decisions
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đź§­ Full-Time

🔍 Gaming

  • Proven experience as a UI/UX Artist on shipped mobile games.
  • Strong proficiency in Figma with experience building and maintaining component libraries.
  • Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
  • Excellent 2D design and rendering skills, with a keen eye for visual hierarchy, composition, and readability.
  • Demonstrated ability to build and follow a consistent UI visual language.
  • Experience collaborating with cross-functional remote teams.
  • Establish a high quality, scalable UI, from early concepts to final implementation.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Design high-quality 2D assets for menus, HUDs, buttons, icons, and other UI elements.
  • Setup, integrate, and animate UI scenes in Unity.
  • Collaborate with the Art Director to ensure consistency with the game's visual tone.
  • Work with Game Designers to ensure UI supports gameplay and accessibility goals.
  • Ensure technical feasibility and performance of UI assets on mobile devices.
  • Iterate quickly based on team feedback and live user data.
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📍 Paris, Amsterdam

đź§­ Full-Time

🔍 Gaming

  • 5+ years of professional back-end development experience
  • Professional experience in C# and Unity
  • Proven expertise in multiplayer server architecture and networking
  • Experience with the Heroic Labs stack (including Nakama, Satori and Heroic Cloud) is a strong plus
  • Skilled in optimizing high-load systems and ensuring peak performance
  • Build multiplayer features for Paper using Nakama
  • Develop social multiplayer features (e.g., leaderboards with real user data)
  • Create real-time multiplayer for core gameplay (ensuring low-latency, physics-based interactions with continuous state synchronization and client-side prediction).
  • Scale multiplayer infrastructure to support our large player base ( efficient room creation, matchmaking, and server optimization).

Backend DevelopmentUnity3DC#C++Communication SkillsProblem SolvingNetworkingEnglish communication

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📍 Paris, Amsterdam

đź§­ Full-Time

🔍 Gaming

  • 5+ years of professional experience in C# and Unity
  • Proven track record in successful mobile game development
  • Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus
  • Strong problem-solving skills with a focus on optimization and performance
  • Work on core gameplay improvements
  • Develop new meta features
  • Enhance and refine existing systems

Game DesignGame DevelopmentUnity3DC#Problem Solving

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đź§­ Full-Time

🔍 Gaming

  • Advanced Unity knowledge (5y+), professional game development experience, including scripting, animation and optimization
  • Strong C# programming skills and understanding of scalable code architecture
  • Experience in using AI tools and agents would be a plus
  • Experience in complex gameplay mechanics, AI systems, and custom tools development
  • Skilled in identifying performance bottlenecks and implementing optimizations, with a strong focus on memory management, frame rate stability, and reducing load times
  • A previous experience with CI/CD pipelines would be a plus
  • Experience with analytics-driven development and A/B testing in live games
  • Good sense of gameplay experience and special attention to detail
  • Track record with successful mobile games
  • Design, develop, and optimize game features and systems using Unity and C#
  • Collaborate with designers and artists to implement polished, responsive gameplay
  • Own your work end-to-end: from implementation planning to debugging and iteration
  • Balance clean, scalable code with smart delivery decisions—know when not to over-engineer
  • Proactively identify issues and opportunities in the codebase or gameplay experience
  • Be part of a collaborative, no-ego team that values open feedback and shared success
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📍 EMEA countries

đź§­ Full-Time

🔍 Mobile Games and Apps

  • Extensive experience in data or backend engineering, with at least 2+ years building real-time data pipelines.
  • Proficiency with stream processing frameworks like Flink, Spark Structured Streaming, Beam, or similar.
  • Strong programming experience in Java, Scala, or Python, with a focus on distributed systems.
  • Deep understanding of event streaming and messaging platforms such as GCP Pub/Sub, AWS Kinesis, Apache Pulsar, or Kafka — including performance tuning, delivery guarantees, and schema management.
  • Solid experience operating data services in Kubernetes, including Helm, resource tuning, and service discovery.
  • Experience with Protobuf/Avro, and best practices around schema evolution in streaming environments.
  • Familiarity with CI/CD workflows and infrastructure-as-code (e.g., Terraform, ArgoCD, CircleCI).
  • Strong debugging skills and a bias for building reliable, self-healing systems.
  • Design, implement, and optimize real-time data pipelines handling billions of events per day with strict SLAs.
  • Architect data flows for bidstream data, auction logs, impression tracking and user behavior data.
  • Build scalable and reliable event ingestion and processing systems using Kafka, Flink, Spark Structured Streaming, or similar technologies.
  • Operate data infrastructure on Kubernetes, managing deployments, autoscaling, resource limits, and high availability.
  • Collaborate with backend to integrate OpenRTB signals into our data platform in near real-time.
  • Ensure high-throughput, low-latency processing, and system resilience in our streaming infrastructure.
  • Design and manage event schemas (Avro, Protobuf), schema evolution strategies, and metadata tracking.
  • Implement observability, alerting, and performance monitoring for critical data services.
  • Contribute to decisions on data modeling and data retention strategies for real-time use cases.
  • Mentor other engineers and advocate for best practices in streaming architecture, reliability, and performance.
  • Continuously evaluate new tools, trends, and techniques to evolve our modern streaming stack.

Backend DevelopmentPythonSQLGCPJavaKafkaKubernetesAlgorithmsData engineeringData StructuresSparkCI/CDRESTful APIsLinuxTerraformMicroservicesScalaData modelingDebugging

Posted 8 days ago
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📍 Barcelona, Paris, Amsterdam

đź§­ Full-Time

🔍 Gaming

  • Strong experience (7+ years) in game development, specializing in multiplayer architecture and networking
  • Proven track record developing synchronous multiplayer functionality for high-scale, popular mobile games with millions of active users
  • Advanced Unity and C# expertise, specifically with multiplayer systems (Nakama, Photon, Mirror, Netcode for GameObjects, etc.)
  • Proven track record creating low-latency, scalable synchronous multiplayer games or features for mobile
  • Deep understanding of network optimization, prediction algorithms, and synchronization techniques to ensure seamless player experiences
  • Experience in profiling and optimizing multiplayer performance, network bandwidth, and server-client communication
  • Familiarity with cloud solutions, server deployment, and infrastructure management (AWS, Azure, Google Cloud, or similar)
  • Solid experience with CI/CD practices, analytics-driven development, and A/B testing in multiplayer environments is highly desirable
  • Excellent problem-solving skills with a creative, hacker mindset
  • Attention to detail, especially regarding player experience and responsiveness
  • Fluent in written and spoken English
  • Define and drive the multiplayer technical vision, aligning with business goals
  • Architect and implement real-time multiplayer features ensuring low latency
  • Mentor and collaborate closely with senior developers, defining best practices in multiplayer game development
  • Identify and resolve performance bottlenecks related to networking, latency, synchronization, and overall multiplayer performance
  • Establish coding standards, ensuring a robust and maintainable networked codebase
  • Contribute to game design discussions, bringing insights and solutions tailored specifically to multiplayer mechanics

AWSBackend DevelopmentCloud ComputingGame DevelopmentGCPUnity3DC#AlgorithmsAzureCommunication SkillsCI/CDProblem SolvingRESTful APIsNetworkingA/B testing

Posted 8 days ago
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đź§­ Full-Time

🔍 Gaming

  • 4+ years of experience as a Game Designer, ideally on a Midcore or Casual game.
  • Track record of working with games that achieve long-term player engagement and retention.
  • Demonstrated experience in defining and maintaining Live Ops strategies to drive sustained engagement and monetization.
  • Experience working on F2P mobile games creating economy, monetization loops, and maintaining their balancing.
  • Demonstrated success in leading multidisciplinary teams to achieve design excellence and deliver engaging player experiences
  • Clear communication skills in English, both written and verbal; Clear and concise.
  • Entrepreneurial mindset essential
  • Contribute to the evolution of the core gameplay loop, ensuring it remains accessible while introducing new layers of depth, challenge, and mastery
  • Continuously analyze in-game data to identify opportunities for optimizing and growing game economies.
  • Create and maintain models of in-game economies, considering player progression, currency flow, and reward systems.
  • Deliver designs of A/B tests to experiment with different economic models and features, analyzing results to implement the most effective solutions; monitor test performance and iterate on strategies based on data-driven insights.
  • Drive close collaboration with other Game Designers, Developers, Artists and Analysts to align feature strategies with game design goals and clear KPIs that prove success;Ensure that game economy models are scalable and adaptable to new game features or changes in player behavior.
  • Regularly present findings and recommendations to stakeholders, including the General Manager and Game Designers, to drive informed decision-making
  • Stay up-to-date with industry trends and competitor strategies in casual games to identify opportunities for innovation and differentiation.
  • Apply industry best practices and learnings to enhance game monetization and player experiences.
Posted 8 days ago
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đź§­ Full-Time

🔍 Gaming

  • Strong analytical skills and are detail and data-oriented
  • Passion for mobile games
  • Excellent communication, organization, execution skills
  • Good game UX knowledge
  • Mobile F2P market experiences, track record with a successful mobile game
  • Speak and write English
  • Understanding of game design
  • Build your team and ensure that your team reaches their goals
  • Lead, inspire and motivate the teams working on the games, and maintain enthusiasm for the project
  • Improve continuously the internal process of game creation
  • Push updates with gameplay, meta-features and monetisation AB tests at a high pace
  • Follow and improve Voodoo’s management guidelines and onboarding processes
  • Manage your team’s HR in order to keep only A players and help them to grow
  • Share your knowledge company-wide and help others grow their skills
  • Monitor and improve game metrics
  • Be involved in all aspects of game development: UI, UX, game design, technical
Posted 8 days ago
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