Competent in 3D modeling and texturing using tools like Blender, Maya, or equivalent—capable of crafting stylized assets with a consistent visual direction. Solid experience creating stylized visual effects in Unity, using Shader Graph and/or HLSL, with a strong understanding of color, motion, and visual timing to create impactful VFX and animation. Experience with 2D/3D animation, rigging, or procedural techniques (e.g. Unity’s Animation Rigging package, Spine, or similar). Proficient with Unity’s rendering pipeline (URP) and experienced in optimizing assets and shaders for performance on mobile. Experience with Low-poly modeling and familiar with modeling and texturing optimization for mobile game Familiarity with VFX tools such as Unity’s VFX Graph, particle systems, and post-processing to create compelling in-game effects. Familiar with Unity’s VFX Graph, particle systems, post-processing, and other VFX tools.