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3D Artist - Portfolio Games

Posted 3 days agoViewed

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🔍 Industry: Gaming

🏢 Company: Voodoo

Requirements:
  • Competent in 3D modeling and texturing using tools like Blender, Maya, or equivalent—capable of crafting stylized assets with a consistent visual direction.
  • Solid experience creating stylized visual effects in Unity, using Shader Graph and/or HLSL, with a strong understanding of color, motion, and visual timing to create impactful VFX and animation.
  • Experience with 2D/3D animation, rigging, or procedural techniques (e.g. Unity’s Animation Rigging package, Spine, or similar).
  • Proficient with Unity’s rendering pipeline (URP) and experienced in optimizing assets and shaders for performance on mobile.
  • Experience with Low-poly modeling and familiar with modeling and texturing optimization for mobile game
  • Familiarity with VFX tools such as Unity’s VFX Graph, particle systems, and post-processing to create compelling in-game effects.
  • Familiar with Unity’s VFX Graph, particle systems, post-processing, and other VFX tools.
Responsibilities:
  • Design, create, and implement visually striking stylized VFX and shaders that elevate the artistic quality of our games, ensuring smooth performance on mobile platforms.
  • Develop and maintain efficient 3D art and animation pipelines, optimizing asset creation and integration workflows to support a cohesive and agile creative process.
  • Collaborate closely with the art team to model, texture, and integrate 3D assets, ensuring they blend seamlessly with visual effects and animations within Unity.
  • Work alongside developers and technical artists to optimize shaders, visual effects, and 3D assets using Unity’s Universal Render Pipeline (URP) to meet performance standards across a variety of mobile devices.
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