3D Artist - Portfolio Games

Posted 7 months agoInactiveViewed
ParisFull-TimeGaming
Company:Voodoo
Location:Paris, European timezone
Requirements:
Competent in 3D modeling and texturing using tools like Blender, Maya, or equivalent—capable of crafting stylized assets with a consistent visual direction. Solid experience creating stylized visual effects in Unity, using Shader Graph and/or HLSL, with a strong understanding of color, motion, and visual timing to create impactful VFX and animation. Experience with 2D/3D animation, rigging, or procedural techniques (e.g. Unity’s Animation Rigging package, Spine, or similar). Proficient with Unity’s rendering pipeline (URP) and experienced in optimizing assets and shaders for performance on mobile. Experience with Low-poly modeling and familiar with modeling and texturing optimization for mobile game Familiarity with VFX tools such as Unity’s VFX Graph, particle systems, and post-processing to create compelling in-game effects. Familiar with Unity’s VFX Graph, particle systems, post-processing, and other VFX tools.
Responsibilities:
Design, create, and implement visually striking stylized VFX and shaders that elevate the artistic quality of our games, ensuring smooth performance on mobile platforms. Develop and maintain efficient 3D art and animation pipelines, optimizing asset creation and integration workflows to support a cohesive and agile creative process. Collaborate closely with the art team to model, texture, and integrate 3D assets, ensuring they blend seamlessly with visual effects and animations within Unity. Work alongside developers and technical artists to optimize shaders, visual effects, and 3D assets using Unity’s Universal Render Pipeline (URP) to meet performance standards across a variety of mobile devices.
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