Keen Software House

πŸ‘₯ 11-50Developer PlatformGamingSoftwareπŸ’Ό Private Company
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Keen Software House is an independent game development studio, known for creating innovative video games like Space Engineers and Medieval Engineers. We are a global team of passionate developers pushing the boundaries of sandbox game design. Our games are enjoyed by a large audience worldwide, placing us firmly in the gaming industry. Our tech stack is centered around our proprietary VRAGE3 engine, which is currently being redesigned for Space Engineers 2. The engine is highly parallelized, data-oriented, and incorporates a next-generation voxel system, GPU-driven pipeline, and raytracing. We heavily utilize C# for our development, along with Windows development tools and libraries. We also use technologies like IPv6, CDN JS, Facebook Sharer, Google services (Analytics, Tag Manager, Drive), and IIS 10. We foster an engineering culture that values collaboration, innovation, and continuous improvement. Remote work is fully supported, with team members spread globally. As a company with 11-50 employees, we operate with a flat structure and prioritize individual impact and responsibility. We believe in providing our employees with an environment where they can learn and grow. We offer comprehensive benefits including unlimited home office, 5 weeks of vacation, unlimited sick days, incentive systems, company events, and dedicated time for studying. Join us, and you'll be a part of a team that shapes the future of space and medieval-themed gaming.

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πŸ”₯ 2D/UI Artist
Posted 12 days ago

πŸ“ Czech Republic

πŸ” Game Development

  • A minimum of 5+ years’ experience working as a 2D/UI/Marketing artist
  • Good skills in Adobe Photoshop and Adobe Illustrator
  • Familiarity with UI/UX best practices for games
  • Knowledge of Figma
  • Self-motivation, excellent communication and organization skills, team spirit, proactivity
  • Good knowledge of general rules of composition and graphic design
  • Strong understanding of color palettes and color grading
  • Fluent spoken and written English
  • Create professional looking promotional 2D materials based on in-game content
  • Ensure consistency in UI assets across different platforms and resolutions
  • Create all kinds of graphical content for Space Engineers 2 game which includes: UI elements and mockups, splash screens, icons, promo screenshots, logos, sketches and other 2D work
  • Take into account technical constraints and limits to propose feasible concepts
  • Make the necessary changes to ensure that the work conforms to the established artistic vision
  • Work collaboratively with the whole team and iterate using feedback to drive and polish features to a high-quality state

Adobe IllustratorAdobe PhotoshopFigmaGame DevelopmentGraphic DesignUI Design

Posted 12 days ago
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πŸ” Game Development

  • Skilled animator with +5 years of experience in the professional game industry
  • At least one released AAA title
  • Passionate about games
  • Paying attention to detail
  • Positive and team-oriented attitude
  • Create high-quality animations by using various tools and techniques
  • Help develop new features and technologies to expand the content pipeline
  • Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
  • Consistently meet project deadlines in a timely manner without compromising artistic integrity
  • Work with our in-house engine, VRAGE3, and its editor.
Posted 18 days ago
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πŸ“ Czech Republic

πŸ” Game Development

  • Skilled and experienced programmer (5+ years of professional game development experience)
  • Experience in mentoring colleagues (5 years)
  • Knowledge of C#, .Net platform,WPF, Visual Studio, Blend
  • Knowledge of any game engine (Unity, Unreal..) at least on user level
  • Strong communication skills
  • Ability to understand and account for user needs
  • Advanced English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
Develop AAA user-interfacing part of the editor and other engine tools for Space Engineers 2 and/or VRAGE3 to be used internally in company or for the public community.

Software DevelopmentDesign PatternsGame DevelopmentUI DesignC#C++.NETCommunication SkillsMentoringSoftware EngineeringDebugging

Posted 24 days ago
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πŸ“ Prague, Czech Republic, Remote

🧭 Full-Time

πŸ” Video Game Development

  • 5+ years programming experience
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, and shaders
  • Develop rendering for Space Engineers 2 and VRAGE3
  • Optimize and implement new rendering features
  • Mentor less experienced team members

C#C++

Posted 24 days ago
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πŸ“ Czech Republic

πŸ” Software Development

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Optimizing game engines
  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

Software DevelopmentGame DesignGame DevelopmentC#C++AlgorithmsData StructuresUnreal engineDebugging

Posted 24 days ago
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πŸ“ Czech Republic

🧭 Full-Time

πŸ” Game Development

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

C#C++

Posted 24 days ago
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πŸ“ Czech Republic

🧭 Full-Time

πŸ” Software Development

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

C#C++

Posted 24 days ago
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πŸ“ UK, Czech Republic

🧭 Full-Time

πŸ” Software Development

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development
  • Very good knowledge and experience with C#
  • Ability to apply results from low level performance and memory profiling
  • Developing VRAGE3 engine – optimizing, implementing new features or whole systems
  • Mentoring less experienced team members

Software DevelopmentGame DevelopmentC#C++AlgorithmsData Structures

Posted 24 days ago
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πŸ” Software Development

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development
  • Very good knowledge and experience with C#
  • Ability to apply results from low level performance and memory profiling
  • Developing VRAGE3 engine – optimizing, implementing new features or whole systems
  • Mentoring less experienced team members

Game DesignGame DevelopmentGitC#C++AlgorithmsData StructuresRESTful APIsMentoringJSONSoftware EngineeringDebuggingEnglish communication

Posted 24 days ago
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πŸ“ Worldwide

πŸ” Software Development

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development
  • Very good knowledge and experience with C#
  • Ability to apply results from low level performance and memory profiling
  • Intermediate English
  • Developing VRAGE3 engine – optimizing, implementing new features or whole systems
  • Mentoring less experienced team members

Game DevelopmentC#C++AlgorithmsData StructuresMentoringDebugging

Posted 24 days ago
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