Bad Robot Games

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📍 United States

💸 137500.0 - 142500.0 USD per year

🔍 Games

  • 5+ years of experience as a technical artist in game development, has shipped at least 1 product in Unreal, and has a thorough understanding of VFX pipelines
  • Strong Unreal experience, including shader and blueprint creation
  • Has in-depth knowledge of complex, real-time shaders
  • Experience in designing procedural systems for content creation, either in engine or middleware
  • Drives content creation tools to help speed up art production
  • Collaborates with multiple disciplines and owns feature creation from start to finish
  • Innovates on art creation processes to deliver high quality, performant results at scale

PythonC++Unreal engine

Posted 7 days ago
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🔥 Online Engineer
Posted 11 days ago

📍 United States

💸 130000.0 - 135000.0 USD per year

🔍 Games

  • Shipped at least 1 major online multiplayer title
  • 2+ years of experience with Unreal, Unity, or proprietary AAA engines
  • 3+ years of experience with C++ in a professional environment
  • Experience with Pragma, AccelByte, Playfab or other similar platforms
  • Experience with Java, Kotlin, or other JVM languages
  • Experience with databases
  • Own and implement our multiplayer online systems using Unreal 5
  • Communicate and collaborate with multiple disciplines to ensure the right services are implemented and optimized
  • Utilize your network experience to run multiple online services, including but not limited to socials, matchmaking, and everything in between
  • Optimize networks for performance, bandwidth, and memory
  • Manage database structures and functionality

AWSDockerGame DevelopmentJavaKotlinKubernetesC++Unreal engineCI/CDRESTful APIs

Posted 11 days ago
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🔥 Senior UI Engineer
Posted 12 days ago

📍 United States

💸 137500.0 - 142500.0 USD per year

🔍 Games

  • 5+ years of experience working with C++
  • 3+ years of Unreal experience
  • Versed in UMG, Slate, audio and force feedback
  • Surface gameplay concepts through the HUD and in-game UI
  • Implement store, progression, settings, loading and matchmaking screens
  • Own all polish aspects of UI including animation, audio and force feedback
  • Iterate with design and art to find the proper visual aesthetic for our menus
  • Prototype, polish and maintain any in-world interfaces

C++Unreal engine

Posted 12 days ago
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