Engineer II, Graphics

Posted about 2 months agoViewed
145600 - 218400 USD per year
United StatesFull-TimeGraphics
Company:PlayStation Global
Location:United States, EST, PST
Languages:English
Seniority level:Junior
Skills:
Software DevelopmentC++AlgorithmsDocumentationMentoringDebugging
Requirements:
BS in Computer Science or equivalent. Industry and/or academic experience within the supported domain (Gfx, Sys, Network, etc.). Industry and/or academic hands-on experience with graphics techniques, languages, APIs, and tools. Strong C/C++ programming ability and structured programming knowledge. Graphics experience, including understanding of GPU hardware and graphics pipelines. Excellent analysis, debugging, problem-solving and code optimization skills. Proven ability to learn new skills and eager to embrace new challenges. Excellent collaborator and ability to work effectively and efficiently with others. Excellent communication skills through all mediums (verbal, written, etc.). Comfortable speaking to large groups publicly. Enjoys creating educational materials (PowerPoint, articles, etc.). Flexible in areas of development and assignment of tasks. Self-motivated and resourceful. Acts independently, professionally, and proactively with continuous drive for excellence. Have worked with cutting edge graphics technology, R&D, or as a game developer. Have experience working with and writing drivers, core technology. Obsessed with optimizations and efficiency. Like to tinker, reverse engineer, and make things better, faster. Have a track record of delivering professional products within time and on budget. Tired of long hours crunching at work and not having enough time for yourself and family.
Responsibilities:
Support, educate, and push the boundaries of game technology for developers. Directed R&D with the opportunity to create new technologies for developers. Have ownership of projects that impact PlayStation technology and game engineers directly. Work with leading AAA studios and engineers around the world. Become an expert in high-end computing graphics technology. Focus on graphics and systems technology at the deepest levels and areas of specialization. Innovate graphics code and technology to maximize rendering quality and performance on PlayStation platforms. Provide direct partner support through dedicated online developer portal, conferences calls, 1 on 1 meetings, etc. Investigate and identify issues for developers to resolve blockers through code, technical guidance, and documentation. Fulfill department KPIs tied to department support metrics. Participate in internal/external training driven by developer needs. Ramp-up quickly on multiple topics/subjects to become the expert. Handle and prioritize multiple issues and projects at the same time. Insert yourself as a mentor to junior level engineers. Delegate, guide, encourage and assist others. Lead by example. 70% Hands-on time providing technical guidance, researching solutions, debugging / implementing code, and improving documentation for partners. 15% Research, development, and creation of internal / external developer training content. 10% Mentorship and assistance for other engineers. 5% Participating in team meetings and other administrative tasks.
About the Company
PlayStation Global
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