8+ years of professional experience shipping software with a specialization on Rendering and Graphics (2D or 3D) Experience in C++/WebAssembly Experience working on game engines, client-side technologies and platforms Experience with rendering APIs like OpenGL, WebGL, WebGPU, Vulkan, Metal, or DirectX Demonstrated fluency with one or more low-level programming languages (C++, C, Objective-C, Go, or Rust) Deep familiarity with the rendering pipeline and rendering concepts