Senior Mission Designer
New
T
Turtle Rock StudiosGame Development
North AmericaFull-TimeSenior
Salary120,000 - 160,000 USD per year
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Job Details
- Experience
- 5+ years
- Required Skills
- Unreal engineScriptingDebugging
Requirements
- 5+ years of experience in game design with one or more shipped AAA titles on multiple platforms in a mission or level design role
- Demonstrated high proficiency in Unreal Engine 5
- Proficiency in Blueprints
- Proficiency in other mission-related tools and the ability to learn and adapt quickly to in-house additions and modifications to the platform
- A strong portfolio that demonstrates mission design, experience in creating interesting and creative gameplay events with player choice
- Strong technical skills, including scripting logic, debugging, and performance optimization
- Experience collaborating closely with engineering to help design, build, and iterate on mission scripting tools and systems
- Familiarity with creating content that supports ongoing updates and player engagement
- Ability to take high-level creative direction and independently drive mission development from concept to completion
- Creativity and strong sense of pacing
- Experience balancing combat and puzzle within missions
- Excellent communication skills with the ability to express ideas, direction, concerns and questions in a clear, concise and professional manner
- Ability to thrive in a highly collaborative, team-oriented environment
Responsibilities
- Craft missions that provide balanced gameplay with the player in mind, to ensure fun, engaging, and replayable gameplay experiences
- Handle creative and technical implementation of missions with a focus on reusable modular gameplay mechanics for efficiency across different types of mission content
- Collaborate closely with narrative, level design, AI, gameplay, and systems teams to deliver cohesive, immersive, and engaging scenarios, events, and missions
- Work with the production team to drive mission content through development phases from initial documentation to final deliverable
- Translate high-level narrative and gameplay goals into playable and repeatable mission content that reinforces the core pillars of the game
- Prototype complex mission logic, emergent gameplay systems, and scripted sequences using Blueprints and data-driven tools
- Use data and playtest feedback to iterate and balance missions for pacing, difficulty, and engagement
- Champion mission design best practices and mentor junior designers, fostering a collaborative and solution-focused environment
- Contribute to technical documentation, workflows, and tool improvements alongside engineering and design leadership
- Maintain consistent quality and tone across missions and ensure alignment with the overall vision
- Playtest with both the studio and the design team to review and develop missions
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