Senior Level Designer
New
K
KRAFTON Montréal StudioGame Development
Province of QuebecFull-TimeSenior
Salary not disclosed
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Job Details
- Languages
- French, English
- Required Skills
- Unreal engine
Requirements
- Extensive professional experience as a Level Designer, with shipped games or equivalent production experience.
- Strong mastery of level design fundamentals: layout, flow, pacing, readability, and player guidance.
- Strong ability to design gameplay activities that support exploration and combat.
- Ability to contribute to and evolve design guidelines, metrics, objectives, and constraints.
- Hands-on experience with Unreal Engine (preferably Unreal Engine 5).
- Comfortable prototyping and validating gameplay ideas independently, using Unreal Blueprints.
- Strong scripting skills (e.g., Unreal Blueprints) for dynamic gameplay events and cinematic moments (strong asset).
- Ability to drive iteration cycles and make informed design decisions with minimal supervision.
- Excellent communication skills to influence and align cross-disciplinary stakeholders.
- Comfortable working in both French & English (written and spoken).
- Comfortable working in an international, distributed team.
- Experience with 3D modeling software for blockout (plus).
- A portfolio demonstrating strong level design work and clear design intent (playable content preferred).
- Experience mentoring or supporting other designers (strong plus).
- Strong understanding of open-world design, systemic gameplay, and player-driven experiences.
Responsibilities
- Own the development of levels, features, or activity types from concept to final implementation, ensuring quality and consistency.
- Define and structure engaging activities that support exploration and combat, using gameplay mechanics to drive fun, challenge, and variety.
- Contribute to the definition and evolution of design guidelines, including metrics, objectives, scripting, and rewards.
- Ensure levels are readable and intuitive, guiding player movement and decision-making through layout, landmarks, and visual cues.
- Drive iteration across multiple locations or features using playtests, feedback, and evolving game systems to improve quality.
- Act as a key point of contact between disciplines, helping align gameplay intent, constraints, and solutions.
- Identify and proactively solve gameplay issues related to flow, pacing, difficulty, and clarity, anticipating risks and proposing solutions at both local (level) and systemic (game-wide) scales.
- Create highly realized gameplay moments during large-scale army battles, using scripting tools (e.g., Unreal Blueprints) to orchestrate pacing, events, and player-facing spectacle.
- Stay informed about level design trends and best practices, analyzing relevant games to gather insights and inspiration that improve your work.
- Mentor and support other Level Designers through feedback, reviews, and knowledge sharing.
- Contribute to planning, scoping, and prioritization of level design work.
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