Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
Contribute to art workflows and process improvements, ensuring consistency, scalability, and ease of use across the team.
Assist with performance profiling and optimization, including materials, shaders, and scene organization within Unreal Engine.
Support content integration, helping artists debug and resolve technical issues in daily production.
Document tools and workflows, ensuring new features are well-understood and accessible to the broader team.
Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
Participate in technical reviews and planning, providing feedback and insight into process bottlenecks and potential improvements.
C++Unreal engine
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About Singularity 6
Singularity 6 is a game development studio crafting rich, compelling virtual universes. You will create games that deliver far more than superficial entertainment, fostering meaningful social interactions. Their flagship title, Palia, is a community simulation MMO that invites players to build homes, forge friendships, and experience an evolving narrative within a cozy, vibrant world. The studio aims to redefine gaming by creating experiences that become a meaningful part of players' lives.
How We Work
At Singularity 6, you will find a team obsessed with exploration and discovery. They celebrate trying and failing, believing that learning comes from overcoming challenges. The team is bonded by a vision of creating a joyful future through genre-defining online experiences. They emphasize open-hearted teamwork to nurture imagination and innovation. The studio starts with the player, prioritizing their experience to build trust and ensure success. Singularity 6 is also a remote-choice studio, with remote work approved in British Columbia and Quebec, Canada.
Engineering at Singularity 6
You will tackle difficult technical problems to create beautiful and intricate game worlds using Unreal Engine. The engineering team focuses on creating online multiplayer games with robust social features and complex environments. They utilize advanced tools and workflows, including procedural content generation with Houdini, to optimize assets and build scalable systems. The studio is committed to pushing the boundaries of what is possible in gaming, constantly improving performance and evolving their material creation and maintenance workflows. Engineers collaborate closely with artists and designers to translate needs into technical solutions, shaping the strategic direction of world-building. They also use microservices developed in Rust for specialized game features, prioritizing security and performance.
Why Join Us
Forge alternate worlds that deepen players' lives, creating experiences that go beyond entertainment.
Contribute to building a new genre in gaming, delivering rewarding interactive and community experiences.
Collaborate with a team that values open-hearted teamwork, continuous improvement, and learning from challenges.
Work in a remote-friendly environment with flexible hours and comprehensive benefits.
Shape the future of gaming by solving complex technical problems and pioneering new gameplay.
Benefits & Perks
Remote Choice (British Columbia and Quebec, Canada).