KRAFTON Montréal Studio

Private Company
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Open Positions4

Province of QuebecFull-TimeGame DevelopmentPosted
  • Own the development of levels, features, or activity types from concept to final implementation, ensuring quality and consistency.
  • Define and structure engaging activities that support exploration and combat, using gameplay mechanics to drive fun, challenge, and variety.
  • Contribute to the definition and evolution of design guidelines, including metrics, objectives, scripting, and rewards.
  • Ensure levels are readable and intuitive, guiding player movement and decision-making through layout, landmarks, and visual cues.
  • Drive iteration across multiple locations or features using playtests, feedback, and evolving game systems to improve quality.
  • Act as a key point of contact between disciplines, helping align gameplay intent, constraints, and solutions.
  • Identify and proactively solve gameplay issues related to flow, pacing, difficulty, and clarity, anticipating risks and proposing solutions at both local (level) and systemic (game-wide) scales.
  • Create highly realized gameplay moments during large-scale army battles, using scripting tools (e.g., Unreal Blueprints) to orchestrate pacing, events, and player-facing spectacle.
  • Stay informed about level design trends and best practices, analyzing relevant games to gather insights and inspiration that improve your work.
  • Mentor and support other Level Designers through feedback, reviews, and knowledge sharing.
  • Contribute to planning, scoping, and prioritization of level design work.
Unreal engine
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