Senior Manager, Game Design - Twilight Towers (Soft Launch)

F
Fortis GamesGame Development
CanadaFull-Time
Salary not disclosed
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Job Details

Languages
English
Experience
Proven experience
Required Skills
LeadershipGame DesignGame DevelopmentProduct ManagementCross-functional Team LeadershipMentoring

Requirements

  • Strong design sensibilities across systems, content, and experiential design.
  • Deep expertise in at least one design domain.
  • Firm understanding of fundamental design principles, metagame systems, game economies, and player psychology.
  • Holistic view of product and business, problem-solving against target KPIs.
  • Ability to synthesize feedback into actionable insights and iterate on designs.
  • Clear communication and vision setting skills.
  • Proven experience in games as a service and live operations.
  • Strong leadership and management skills, adept at remote management.
  • Extensive experience with merge or tower defense genres preferred.

Responsibilities

  • Lead the design of game features, systems, and pillars.
  • Distill high-level objectives into design and product specifications.
  • Set goals and drive direction for a subteam of game developers.
  • Provide design direction and feedback to improve team output.
  • Manage and grow designers through coaching and mentorship.
  • Coordinate results across disciplines, pods, and leadership levels.
  • Build expertise in genre, audience, and feature set, and share learnings.
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