Strong design sensibilities across systems, content, and experiential design. Deep expertise in at least one design domain. Firm understanding of fundamental design principles, metagame systems, game economies, and player psychology. Holistic view of product and business, problem-solving against target KPIs. Ability to synthesize feedback into actionable insights and iterate on designs. Clear communication and vision setting skills. Proven experience in games as a service and live operations. Strong leadership and management skills, adept at remote management. Extensive experience with merge or tower defense genres preferred.