Senior Game Designer

Posted 6 months agoViewed
75000.0 - 85000.0 CAD per year
CanadaFull-TimeGame Development
Company:Smoking Gun Interactive
Location:Canada
Languages:English
Seniority level:Senior, 3-5 years
Experience:3-5 years
Skills:
Game DesignGame DevelopmentUI DesignUser Experience DesignMobile testingAgile methodologiesWritten communicationProblem-solving skillsTeamworkVerbal communication
Requirements:
3-5 years of experience as a game designer Experience with at least 2 shipped titles as a game designer on mobile and PC games Experience designing for UI centric games Experience tuning of complex gameplay systems Experience with game analytics and running a live product Demonstrable expertise in game mechanics design and tuning Excellent verbal and written communication skills, able to communicate ideas clearly bility to accept and provide direction, work well under pressure, and handle multiple tasks Self-driven, take initiative and work independently without supervision Experience in understanding the market and target audience for mobile, online & console games Willingness to push the envelope and innovate within game parameters Display a positive attitude, and passionate about gaming and striving to improve the quality of games
Responsibilities:
Collaborate with the Lead Designer and Design Director to deliver on the creative vision for the project Work closely with the UI/UX Designer, Producer and Client to create best in class experiences Build strong design documentation to be used as the source of truth for all team members Help evangelize and communicate the design vision to the team Work independently to develop, build, tune and document gameplay mechanics to final quality while adhering to the design vision of the product Track and analyze game data, and create reports with suggested design changes based on gameplay data Adjust game mechanics designs and tune to balance gameplay mechanics based on gameplay analytics Collaborate with art and programming disciplines to achieve project goals Develop all facets of the game design on small games and contribute to all facets on larger teams Maintain a high proficiency in workflows and pipelines, collaborating to improve tools and methodologies Maintain a high level of quality in all aspects of their work Take initiative in creative problem-solving and collaborating as needed to facilitate effective resolutions Helping liaise between the design team and QA
About the Company
Smoking Gun Interactive
1-10 employeesIndustrial
View Company Profile
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