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Game Development
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🔥 Principal Platform Engineer
Posted about 4 hours ago

📍 UK

🔍 Software Development

🏢 Company: NetEase Games

  • 7+ years of professional software development experience, working on multi-discipline teams.
  • 5+ years of working with game platforms and platform APIs and tools OR 2+ years of Unreal 4+ experience.
  • Experience shipping cross-platform or cross-console generation games.
  • Strong interpersonal skills: the abilities to communicate positively and effectively, and to take constructive feedback on work well. Self-motivated, can-do attitude, quick learner and problem solver.
  • Passionate about optimal game performance and facilitating efficient team workflows.
  • Computer science degree.
  • Be the goto engineer for all technical aspects of game development for game platforms.
  • Ensure memory, performance, and other core systems are working at optimal quality.
  • Implement or facilitate any platform specific features, and coordinate with other engineers and teams as necessary for any TCR’s and TRC’s.
  • Work with the art and design teams and engine teams to set memory and performance budgets for game platforms and ensure there are easy to use and visible tools for tracking, including automation.
  • Coordinate with game and engine feature teams to ensure correct platform API integrations are in place.
  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Software DevelopmentGame DesignGame DevelopmentC++Cross-functional Team LeadershipAlgorithmsData StructuresUnreal engineCI/CDProblem SolvingRESTful APIsScriptingSoftware EngineeringDebugging

Posted about 4 hours ago
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🔥 Gaming Writers
Posted about 7 hours ago

📍 Worldwide

🧭 Freelance

🔍 Gaming

🏢 Company: GAMURS Group👥 11-50💰 $12,000,000 Series A over 2 years ago🫂 Last layoff 8 months agoeSports

  • 1-2 years of experience writing in the gaming industry
  • Knowledge of SEO practices
  • In-depth knowledge of Roblox and/or mobile games (with a focus on gacha and anime titles)
  • Write quality guides
  • Help around game releases and updates
  • Work with editors to develop pitches
  • Meet deadlines for publishing stories
  • Follow trending topics through Google Trends and social platforms (Discord, Reddit, YouTube, etc.)
  • Understand online game communities and the games themselves

Game DesignGame DevelopmentGoogle AnalyticsContent creationCommunication SkillsSEOWritten communicationWritingEditingResearch skills

Posted about 7 hours ago
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🔥 Level Designer
Posted about 17 hours ago

📍 California, Colorado, Florida, Illinois, Kansas, Maryland, Massachusetts, Missouri, New Jersey, New York, Texas, Washington

💸 102000.0 - 175000.0 USD per year

🔍 Game Technology

🏢 Company: Mythical Games👥 251-500💰 Series C about 1 year ago🫂 Last layoff over 2 years agoVideo GamesBlockchainGamingApps

  • Passion for fun, social, and competitive multiplayer games, with a deep appreciation for engaging gameplay.
  • Strong understanding of level design principles and what makes a game truly fun and rewarding.
  • Deep knowledge of player behavior and motivations, ensuring levels are intuitive and engaging.
  • Understanding of game physics and how they impact level interactions and player experience.
  • Ability to thrive in a fast-paced, remote team environment, collaborating effectively across disciplines.
  • Strong problem-solving skills and a creative mindset for designing unique gameplay experiences.
  • Experience in creating and maintaining detailed level design documentation for clear communication.
  • Experience in building mobile games is preferred, with a focus on accessibility and performance.
  • Proficiency with Unity game engine, especially with prefabs and scriptable objects for efficient level creation.
  • Familiarity with version control systems (e.g., Git, Perforce) for seamless team collaboration.
  • Excellent communication skills, ensuring effective teamwork in a remote environment.
  • Comfortable using collaboration tools like Slack to stay aligned with the team.
  • Adopt & contribute to the established design rubric to ensure levels align with pacing, difficulty, and engagement principles.
  • Design & develop dynamic obstacle course levels with balanced challenge and accessibility.
  • Create & iterate on new game modes to keep gameplay fresh and engaging.
  • Collaborate with other designers and product leadership to ensure smooth level functionality.
  • Partner with engineers to develop innovative level mechanics that enhance gameplay.
  • Work with artists to transform greybox levels into visually stunning, fully realized playable environments.
  • Implement interactive elements & real-time events to enhance excitement and unpredictability.
  • Balance level difficulty to ensure accessibility for all player skill levels while maintaining challenge.
  • Playtest & refine levels based on player feedback, data analysis, and competitive benchmarks.
  • Optimize levels for performance, player flow, and replayability on mobile devices.
  • Collaborate with QA to identify and resolve level design issues for a polished experience.
  • Stay up to date on industry trends and continuously improve level designs to compete with and surpass leading party royale games.
  • Contribute to the game's overall gameplay design vision and style, ensuring consistency and engagement.

Data AnalysisGame DesignGame DevelopmentGitUnity3DUser Experience DesignMobile testingCommunication SkillsCollaborationProblem SolvingAgile methodologies

Posted about 17 hours ago
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📍 United Kingdom

🧭 Full-Time

🔍 VR Games

🏢 Company: nDreams Limited

  • Advanced knowledge of C++ including high-performance programming.
  • An advanced understanding of several specialist area of game development – for example Gameplay/UX (user experience), Animation, Networking, UI (user interface), Tools, AI (artificial intelligence).
  • A baseline comprehension of many other specialist areas of game development, sufficient to plan projects and system interoperability.
  • A thorough understanding of Unreal Engine’s C++ extensions, game framework and blueprint scripting.
  • Knowledge of Unreal Engine’s project structure, settings, cook/build systems, and plugin architecture.
  • Ability to debug the most complex issues with real-time 3D applications, both at a code level and using visual tools.
  • Fluent in applying 3D math principles to real-time programming – matrices, quaternions, vectors etc.
  • Ability to profile/optimise code to improve performance.
  • Good English communication skills with an ability to communicate complex technical information to non-technical staff.
  • Awareness of their own management style, techniques for managing performance, coaching and mentoring.
  • Programming in the games industry in a professional context, working on at least three titles that are released on a current-generation console, PC, VR (Virtual Reality) headset or mobile.
  • Personal responsibility for the technical design, implementation and maintenance of entire game projects, or areas of a large project that required multiple staff to implement.
  • A leadership role on at least one Unreal Engine 4 or 5 project.
  • Oversee technical implementation
  • Own the overall architecture for a game project, including middleware, asset pipelines, tools, system interoperability, etc.
  • Promote efficient development. Identify opportunities for code reuse. Engineer for straightforward reuse in future.
  • Support an agile, fail fast methodology when discovering and exploring technical solutions.
  • Balance product quality, performance and development resources.
  • Plan and estimate effectively
  • Evaluate product requirements, raise potential risks, and propose solutions.
  • Influence high-level product roadmaps, setting suitable technical milestones and gates for development. Input to the studio resourcing plan.
  • Own and communicate the technical approach for a studio, aligning it with the company-wide strategy.
  • Direct technical priorities for the studio. Interleave company, studio and project-level priorities.
  • Give feedback on and influence the business-wide technology strategy. Collaborate with the central Shared Technology group to ensure Elevation is contributing to and benefitting from company-wide development.
  • Document and communicate information
  • Ensure the quality and accuracy of technical documentation for each project and the studio.
  • Communicate the architecture of game projects, describing how systems interact. Tailor information for technical or non-technical audiences.
  • Work with the Code Manager to support an effective and scalable programming team
  • Empower staff with appropriate context, achievable goals, and honest, timely feedback.
  • Create scope for senior staff, delegating areas of responsibility and mitigating single points of failure.
  • Manage and interleave processes and workflows across the studio. Identify blockers and inefficiencies in development and help to solve them.
  • Encourage collaboration in the programming staff. Instil a truly cross-discipline mentality. Make time for them to exchange information and techniques with other studios and shared nDreams functions.
  • Act as the hiring manager for technical staff. Conduct interviews, effectively evaluating technical and behavioural competencies. Check bias (self and others) and make balanced hiring decisions.
  • Mentor Senior and Principal-level staff, helping to expand their scope and influence

LeadershipProject ManagementSQLGame DesignGame DevelopmentSoftware ArchitectureC++Cross-functional Team LeadershipUnreal engineCommunication SkillsAgile methodologiesMentoringCoachingRecruitmentTeam managementDebugging

Posted 1 day ago
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📍 Canada

🧭 Full-Time

🔍 Software Development

  • 3+ ans d'expérience dans le développement de jeux sur console/PC
  • Compétences solides en langage de programmation principal (C++)
  • Formation solide en mathématiques (mathématiques 3D, matrices, algèbre linéaire)
  • Bonne compréhension des algorithmes et des techniques couramment utilisés par les équipes d'IA dans les jeux
  • Expérience en mesure de performances et en optimisation
  • Expérience dans la programmation de certains sujets d'IA du développement de jeu tels que le mouvement, la navigation ou la logique de prise de décision
  • Capacité à écrire un code solide, fiable et efficace
  • Expérience avec les outils de contrôle de source et de revue de code (Swarm, Perforce, Git, etc.).
  • Bonne connaissance de Unreal Engine
  • Compétences solides en communication verbale et écrite en anglais
  • Implement tasks and features in a timely fashion with minimal support from more senior programmers
  • Work with more senior developers to breakdown tasks, update progress, ask questions and raise issues when needed
  • Collaborating with PCF Framework to integrate shared components, and augment stability/features of shared modules
  • Participate in code reviews to share knowledge and learn from other team members
  • Create documentation according to Team Standards
  • Work across multiple disciplines on the behaviors of a large variety of non-player characters
  • Work closely with the design team and iterate with them game features while gathering feedback from iterations
  • Create dedicated tools and features
  • Test, debug, profile and optimize implementations
  • Maintain and extend the existing Unreal Engine AI framework and tools.
  • Design, implement into engine and maintain new AI features
  • Track work in production systems

Software DevelopmentArtificial IntelligenceGame DesignGame DevelopmentGitC++AlgorithmsData StructuresREST APIUnreal engineCommunication SkillsAnalytical SkillsCollaborationC (Programming language)Problem SolvingAgile methodologiesWritten communicationAdaptabilityCritical thinkingTeamworkActive listeningJSONDebuggingEnglish communication

Posted 1 day ago
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📍 United Kingdom

🔍 Game Development

🏢 Company: Firesprite

  • An experienced Principal 3Cs Specialist.
  • A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
  • An excellent working knowledge of Unreal engine 5.
  • Proven understanding of motion matching systems and principles.
  • Excellent understanding and knowledge of player and gameplay cameras.
  • A deep understanding of how to effectively move between gameplay, cinematics and interactions.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.
  • Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
  • Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
  • Establish and maintain a set of locomotion principles and standards across the game.
  • Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
  • Plan and prioritise tasks to ensure they are completed on time and to desired quality.
  • Collaborating with departments to resolve any technical challenges and push project quality.
  • Evangelise locomotion and player control to be a positive multiplier to our cinematic game.

Game DesignGame DevelopmentC++Unreal engine

Posted 1 day ago
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🔥 C++ Game Developer
Posted 2 days ago

📍 Serbia, Brazil, Ukraine, Turkey, Argentina

🔍 Game Development

🏢 Company: Magic Media👥 501-1000Computer Games

  • Knowledge of C++.
  • Understanding of C++ in games and memory optimization.
  • UI and networking code experience.
  • Understanding of fundamentals of game development.
  • Maintain and build code using C++ for all assigned work streams.
  • Work on gameplay and tools for C++ game.
  • Help provide architectural oversight across the entire application.
  • Collaborate to devise optimal engineering solutions to technical challenges.

Game DesignGame DevelopmentC++Unreal engineNetworking

Posted 2 days ago
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📍 European Union

🧭 Full-Time

🔍 Games as a Service

🏢 Company: DECA Games

  • 3+ years leadership and management experience in video games QA.
  • Prior experience working in Games as a Service.
  • Experience in coordinating QA operations with the production team and other departments.
  • Prior experience and ability to manage multiple games with dedicated QA testers.
  • Experienced in at least one bug tracking tool.
  • Ability to create detailed and clear documentation.
  • Experienced people manager, able to identify and improve shortcomings of the team, providing them suitable goals for their career development.
  • Experienced in resolving internal team conflicts and personnel issues.
  • Fluent in English and a good communicator, both written and spoken.
  • Proven ability to handle stressful situations, prioritize tasks and meet tight deadlines.
  • Strong interpersonal skills with high motivation, drive to improve, and capacity to learn.
  • Able to work independently and adjust to last minute changes.
  • Experience in a remote working culture.
  • Fully functional PC/laptop/Mac, with stable internet connection of 50 Mbps minimum.
  • Accountable for people and career management of QA Testers, mentoring them and growing their skillset.
  • Ensure all projects are staffed accordingly depending on the scope and stage of the project, and make suitable changes to facilitate smooth operations, including hiring plans.
  • Directing and managing testing on assigned games, ranging from mobile (iOS and Android), to PC/Mac, to console games, including: development, liveops, smoke, production, unit and regression testing, as well as any additional ad-hoc requests during both development and production phase.
  • Constant communication with key stakeholders and production team to synchronize on QA requirements and risks, as well as to identify how QA can best contribute to the success of the products.
  • Complete accountability and responsibility on QA sign offs to production.
  • Developing test plans with a strategic selection of test methodologies in advance during the development phase and updating the entire team upon completion of test activities with clear reports.
  • Creation and maintenance of written documentation pertaining to knowledge, processes, and strategies.
  • Assist in backlog and defect grooming with the producers and cross department leads.
  • Working with other departments leads on identifying, escalating, and improving QA practices across the project on a regular basis, accounting to changing product requirements.
  • Oversee that the QA team regularly monitors community feedback to report the quality of the release to the stakeholders.

LeadershipProject ManagementGame DevelopmentPeople ManagementQA AutomationJiraProduct OperationsCross-functional Team LeadershipAPI testingManual testingMobile testingRegression testingTestRailCommunication SkillsProblem SolvingTime ManagementDocumentationQuality AssuranceConfluenceEnglish communication

Posted 4 days ago
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📍 Brazil, Ukraine, Serbia, Portugal, Turkey

🔍 Game Development

🏢 Company: Magic Media👥 501-1000Computer Games

  • Knowledge of C++
  • Knowledge of Kotlin and/or Swift
  • Understanding of C++ in games and memory optimization
  • Understanding of fundamentals of game development
  • Excellent communication skills
  • Maintain and build code using C++ for all assigned work streams
  • Work on gameplay, porting and mobile native code
  • Work on Kotlin and/or Swift with interfaces to C++ game code
  • Help provide architectural oversight across the entire application
  • Collaborate to devise optimal engineering solutions to technical challenges

Game DevelopmentKotlinSwiftC++Algorithms

Posted 5 days ago
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📍 United States

🧭 Full-Time

💸 189520.0 - 350516.0 USD per year

🔍 Game Security

  • 5+ years of experience as a Director or equivalent leadership role, ideally in game security or anti-cheat.
  • Track record of establishing and driving strategic vision and execution.
  • Experience leading large, cross-functional Engineering teams.
  • Experience with Game Development, particularly in Live Services.
  • A degree in Computer Science, Cybersecurity or a related field, or equivalent experience.
  • Deep knowledge of the game cheat market and strategies employed by cheat software.
  • Familiarity with reverse engineering, machine learning based anti-cheat strategies, Windows kernel development, client obfuscation techniques, etc., all a plus.
  • Lead a cross-functional team focused entirely on anti-cheat for Call of Duty.
  • Have a deep understanding of the cheat software market and develop strategies for defending competitive integrity and our players.
  • Be aware of emerging new technologies employed by cheat software and position our technology to be proactive in defending against it.
  • Have a data-driven mindset and focus on increasing overall observability across all anti-cheat processes and operations.
  • Create a forward-looking plan on future investments and create a holistic hiring strategy for the future.
  • Build relationships with technical leaders across the organization to share knowledge and inform on attack vectors in an effort to harden the overall Call of Duty engine against cheating.
  • Improve operational effectiveness of the team by assessing the current pipelines and procedures and incorporating new strategies.
  • Develop and improve a consistent outward communication pipeline on metrics, progress, and trends being observed in the anti-cheat space.
  • Promote a culture of open knowledge sharing and inclusion.

LeadershipProject ManagementSoftware DevelopmentCybersecurityData AnalysisGame DesignGame DevelopmentMachine LearningPeople ManagementC++Cross-functional Team LeadershipCommunication SkillsReportingStrategic thinking

Posted 5 days ago
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