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📍 United Kingdom

🔍 Game Development

  • An experienced Principal 3Cs Specialist.
  • A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
  • An excellent working knowledge of Unreal engine 5.
  • Proven understanding of motion matching systems and principles.
  • Excellent understanding and knowledge of player and gameplay cameras.
  • A deep understanding of how to effectively move between gameplay, cinematics and interactions.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.
  • Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
  • Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
  • Establish and maintain a set of locomotion principles and standards across the game.
  • Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
  • Plan and prioritise tasks to ensure they are completed on time and to desired quality.
  • Collaborating with departments to resolve any technical challenges and push project quality.
  • Evangelise locomotion and player control to be a positive multiplier to our cinematic game.

Game DesignGame DevelopmentC++Unreal engine

Posted 2 days ago
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