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🔍 Game Development
- An experienced Principal 3Cs Specialist.
- A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
- An excellent working knowledge of Unreal engine 5.
- Proven understanding of motion matching systems and principles.
- Excellent understanding and knowledge of player and gameplay cameras.
- A deep understanding of how to effectively move between gameplay, cinematics and interactions.
- An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
- Excellent communication, organisational and interpersonal skills.
- Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
- Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
- Establish and maintain a set of locomotion principles and standards across the game.
- Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
- Plan and prioritise tasks to ensure they are completed on time and to desired quality.
- Collaborating with departments to resolve any technical challenges and push project quality.
- Evangelise locomotion and player control to be a positive multiplier to our cinematic game.
Game DesignGame DevelopmentC++Unreal engine
Posted 2 days ago
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