šŖ Skills: Game DesignGame DevelopmentC++Unreal engine
Requirements:
An experienced Principal 3Cs Specialist.
A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
An excellent working knowledge of Unreal engine 5.
Proven understanding of motion matching systems and principles.
Excellent understanding and knowledge of player and gameplay cameras.
A deep understanding of how to effectively move between gameplay, cinematics and interactions.
An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
Excellent communication, organisational and interpersonal skills.
Responsibilities:
Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
Establish and maintain a set of locomotion principles and standards across the game.
Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
Plan and prioritise tasks to ensure they are completed on time and to desired quality.
Collaborating with departments to resolve any technical challenges and push project quality.
Evangelise locomotion and player control to be a positive multiplier to our cinematic game.