Senior External Development Lighting Artist

New
CanadaFull-TimeSenior
Salary not disclosed
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Job Details

Languages
English
Experience
2–5+ years
Required Skills
JiraUnreal engine

Requirements

  • At least 2–5+ years of experience in the video game industry in a lighting or environment art role.
  • Strong hands-on experience with Unreal Engine and real-time lighting workflows.
  • Solid understanding of global illumination techniques, including baked lighting, dynamic lighting, and lightmap generation.
  • Ability to create and manage lighting-related assets such as IES profiles, HDR textures, materials, and scripts.
  • Strong artistic eye with the ability to evaluate environmental depth, mood, and visual storytelling through lighting.
  • Good understanding of performance constraints, memory budgets, and optimization techniques for current-generation consoles.
  • Experience collaborating with distributed teams across disciplines, time zones, and external partner workflows.
  • Excellent communication skills in English, both written and verbal, with a strong collaborative mindset.
  • Passion for video games and awareness of current industry trends and Unreal Engine advancements.

Responsibilities

  • Create and implement high-end lighting setups that define mood, atmosphere, narrative tone, and visual coherence across gameplay and cinematic environments.
  • Support level design teams by providing lighting solutions that enhance gameplay readability and meet design intentions.
  • Develop lighting assets including light objects, IES profiles, HDR textures, and supporting technical materials for real-time environments.
  • Collaborate with VFX and cinematic teams to deliver visually impactful and emotionally driven cutscene lighting.
  • Establish and maintain external development workflows, including documentation, technical benchmarks, and lighting quality standards.
  • Review and audit internal and external deliverables to ensure visual consistency, artistic quality, and engine performance compliance.
  • Identify and resolve lighting-related performance issues, optimizing scenes for modern hardware constraints.
  • Work closely with engineering and technical art teams to develop new lighting techniques and improve Unreal Engine workflows.
  • Manage feedback loops using production tracking tools (e.g., Jira) and ensure external partners meet defined expectations.
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