Technical Systems Designer

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Atari, Inc.Video Games
Atari - US (Remote)Full-TimeMiddle
Salary not disclosed
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Job Details

Required Skills
Unreal engineDebugging

Requirements

  • Ego-free, highly motivated, action-oriented, and curious with a growth mindset.
  • Comfort operating in ambiguous and unregimented environments.
  • Experience designing complex RPG systems and player perks and abilities.
  • Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
  • Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
  • Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
  • Shipped at least 1 AA+ title.
  • Eager to take ownership over features and systems.
  • Likes Sci-Fi and Horror media.

Responsibilities

  • Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
  • Design and prototype puzzles and minigames.
  • Assist the designs of enemy behaviors and auxiliary game systems.
  • Implement gameplay features directly in-editor using Blueprint scripting.
  • Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
  • Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues.
  • Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
  • Collaborate with other team members and provide timely and constructive criticism.
  • Respond to feedback and iterate on assets and systems.
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