Principal Technical Artist
New
USAFull-TimePrincipal
Salary310,000 - 520,000 USD per year
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Job Details
- Experience
- 10+ years
- Required Skills
- Unity3DUnreal engine
Requirements
- 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games.
- Track record of senior-level technical leadership.
- Deep expertise in performance optimization (rendering, shaders, memory, draw calls, LODs, texture/mesh budgets).
- Fluency with profiling and debugging tools (RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights).
- Strong art skills (3D graphics, VFX, modeling, shaders, texturing, lighting).
- Experience building games for early, unfinished, or heavily constrained platforms.
- Exceptional communication and cross-discipline collaboration skills.
- Deep familiarity with Unity3D and Unreal Engine rendering pipelines.
- Expertise in content creation and tool development in DCC tools (Maya, Photoshop, Substance, Houdini).
- Passion for making video games in a rapid, focused environment.
Responsibilities
- Drive runtime and memory performance across CPU, GPU, and bandwidth budgets.
- Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.
- Establish budgets, benchmarks, and best practices for emerging platforms.
- Identify and prototype new opportunities to incorporate technology.
- Develop interactive game experiences in a fast-paced environment.
- Architect and maintain art pipelines, tools, and automation.
- Create game assets (textures, models, shaders, and effects) optimized for real-time performance.
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