- Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
- Design and prototype puzzles and minigames.
- Assist the designs of enemy behaviors and auxiliary game systems.
- Implement gameplay features directly in-editor using Blueprint scripting.
- Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
- Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues.
- Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
- Collaborate with other team members and provide timely and constructive criticism.
- Respond to feedback and iterate on assets and systems.
Unreal engineDebugging