VFX Artist
K
Keywords StudiosGame Development
This position is currently open to candidates residing in the following Canada Provinces: Ontario or British Columbia.Full-TimeMiddle
Salary65,000 - 70,000 CAD per year
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Job Details
- Required Skills
- Adobe PhotoshopBlenderUnreal engine
Requirements
- Proven experience as a VFX Artist in a professional game production environment.
- Strong portfolio demonstrating high-quality real-time visual effects.
- Proficiency with Unreal Engine, Unity, or similar game engines.
- Experience using tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, or EmberGen.
- Strong understanding of real-time performance optimization techniques.
- Experience with material graphs, Blueprints, and scripting.
- Strong communication and collaboration skills.
- Ability to provide constructive and actionable feedback to other artists.
- Experience in task breakdown, production planning, and documentation.
Responsibilities
- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, and platform performance constraints.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
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