Environment Artist

New
K
Keywords StudiosGame Development
This position is currently open to candidates residing in the following Canada Provinces: Ontario or British Columbia.Full-TimeSenior
Salary65,000 - 70,000 CAD per year
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Job Details

Experience
5+ years
Required Skills
Adobe PhotoshopBlenderUnreal engine

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, or World Artist in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, and prop creation.
  • Strong artistic eye for form, composition, lighting, material definition, and visual hierarchy.
  • Ability to work across different visual styles.
  • Solid understanding of the full environment art pipeline including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with Maya, Blender, ZBrush, Substance Painter, Substance Designer, and Photoshop.
  • Practical understanding of real-time performance considerations including LODs, draw calls, texel density, and shader complexity.
  • Strong communication and feedback skills.
  • Ability to take high-level direction and turn it into actionable work.

Responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.
  • Build, assemble, and integrate assets and environments in Unreal Engine.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, and engine integration.
  • Review artwork from internal teammates, partner studios, or external vendors and provide constructive feedback.
  • Translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria.
  • Maintain visual consistency across assets, scenes, and artists by defining quality bars and style expectations.
  • Collaborate with art directors, leads, producers, technical artists, designers, and engineers.
  • Identify production risks including workflow gaps, quality issues, or technical constraints.
  • Contribute to workflow and pipeline improvements.
  • Document processes, best practices, and workflow guidance.
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65,000 - 70,000 CAD per year
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