- Build and ship features for the 3D editor — from scene manipulation tools to UI panels — using Unity's UI Toolkit, MVVM, and a Redux-style state management layer.
- Work on a real-time collaboration system, enabling multiple users to edit a scene simultaneously in the browser.
- Profile and optimize WebGL/WebAssembly performance — tackling load times, memory management, and the unique constraints of a browser-hosted Unity runtime.
- Integrate with cloud services and 3D asset pipelines, connecting the editor to Unity's ecosystem for asset management, authentication, publishing, and analytics.
- Strengthen quality and delivery through testing (EditMode, PlayMode, integration), CI/CD contributions, and thoughtful code reviews — while fostering a culture of innovation, teamwork, and technical excellence.