Senior VFX Artist

New
H
HomaMobile Gaming
France. British Columbia, Canada. United Kingdom. Finland. Spain. Turkey, UTC to UTC+3Full-TimeSenior
Salary not disclosed
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Job Details

Languages
English
Required Skills
Blender

Requirements

  • Strong experience creating and implementing real-time VFX directly inside Unity
  • Excellent understanding of animation fundamentals such as timing, spacing, readability, anticipation, and impact
  • Experience shipping or significantly contributing to mobile games
  • A portfolio showcasing polished gameplay VFX with strong visual clarity and game feel
  • Experience working collaboratively with developers, designers, and artists in fast-paced production environments
  • A proactive mindset with high ownership and strong attention to detail
  • Comfort receiving and giving feedback in highly iterative creative environments

Responsibilities

  • Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems
  • Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups
  • Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines
  • Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality
  • Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish
  • Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion
  • Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project
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