Senior Server Engineer - Mobile Games
New
R
Redly GamesGaming
Finland or Canada onlyFull-TimeSenior
Salary not disclosed
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Job Details
- Experience
- 6+ years
- Required Skills
- AWSPythonC#C++FirebaseCI/CDDevOps
Requirements
- 6+ years in game development with significant backend or live service experience.
- Shipped at least one live service game (mobile preferred).
- Strong understanding of client-server architecture for games.
- Experience with cloud infrastructure, databases, and backend services (PlayFab, Firebase, AWS).
- Proficiency in backend-relevant languages (C++, C#, Python, etc.).
- Ability to work independently and make architectural decisions with confidence.
- Good judgment about trade-offs between building custom solutions vs. integrating services.
- Strong communicator who can collaborate across disciplines in a small team.
- Comfortable with ambiguity and proactive about finding solutions.
- Familiarity with server-side optimization and cross-platform experience.
- Familiarity with building LiveOps tooling or internal admin systems.
Responsibilities
- Architect our backend infrastructure and directly own implementation.
- Design and implement backend infrastructure and server logic for player progression, persistence, economy, social features with appropriate validation, and live service needs.
- Implement LiveOps infrastructure such as events, remote config, content updates without client deploys.
- Set up analytics pipelines and event tracking.
- Support DevOps, CI/CD, and build pipelines as needed.
- Collaborate with client engineers, artists, and designers on systems that span client and server.
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