3D Character Artist - Talent Pool

S
SideVideo Game Development
United States. Montreal, Quebec, Canada. Quebec, Canada. Charleston, South Carolina, United States. Fort Lauderdale, Florida, United StatesContractMiddle
Salary not disclosed
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Job Details

Experience
3+ years
Required Skills
Adobe Photoshop

Requirements

  • 3+ years of experience as a Character Artist in the video game industry
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR
  • Proficiency with ZBrush
  • Proficiency with Maya
  • Proficiency with 3ds Max
  • Proficiency with Substance Painter
  • Proficiency with Photoshop
  • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation
  • Experience with high- and low-poly modeling, texturing, and shading techniques
  • Knowledge of proper topology, rigging, and skinning practices
  • Strong eye for detail, form, and style consistency
  • Ability to adapt to and create a range of visual styles, from realistic to stylized
  • Effective communication and teamwork abilities
  • Ability to incorporate feedback and iterate effectively
  • Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds

Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements
  • Troubleshoot and resolve technical challenges related to character development
  • Actively participate in team critiques, offering and receiving feedback to refine assets
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