Character Artist

CanadaContractMiddle
Salary not disclosed
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Job Details

Experience
4+ years
Required Skills
Adobe PhotoshopBlender

Requirements

  • 4+ years of experience in the game industry, specifically in character art for PC or console platforms
  • Strong portfolio showcasing realistic human anatomy, clothing and armor design
  • Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat)
  • Proficiency in 3D modeling (Maya/Blender)
  • Strong hard-surface modeling skills
  • Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop
  • Experience working within proprietary engines
  • Strong technical execution and problem solving skills
  • Desire to be highly collaborative and eager to take constructive feedback

Responsibilities

  • Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine
  • Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency
  • Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine
  • Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product
  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries
  • Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations
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