Character Artist
CanadaContractMiddle
Salary not disclosed
Apply NowOpens the employer's application page
Job Details
- Experience
- 4+ years
- Required Skills
- Adobe PhotoshopBlender
Requirements
- 4+ years of experience in the game industry, specifically in character art for PC or console platforms
- Strong portfolio showcasing realistic human anatomy, clothing and armor design
- Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat)
- Proficiency in 3D modeling (Maya/Blender)
- Strong hard-surface modeling skills
- Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop
- Experience working within proprietary engines
- Strong technical execution and problem solving skills
- Desire to be highly collaborative and eager to take constructive feedback
Responsibilities
- Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine
- Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency
- Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine
- Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product
- Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries
- Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations
View Full Description & ApplyYou'll be redirected to the employer's site