Technical Artist - Environment Tool

S
Singularity 6Game Development
Remote eligible locations (Canada): Quebec ProvinceTemporaryMiddle
Salary32 - 46 CAD per hour
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Job Details

Required Skills
C++Unreal engine

Requirements

  • Experience working as a Technical Artist in game development with Unreal Engine.
  • Scripting skills in C++ for Unreal Engine or advanced Unreal Blueprint code, used for tool development or automation.
  • Familiarity with game asset pipelines, including modeling, texturing, materials, and level integration.
  • Ability to balance artistic needs with technical constraints, helping ensure assets are both visually appealing and performant.
  • Collaborative problem solver, comfortable communicating across disciplines.
  • Curious, proactive, and motivated to learn from other tech artists and engineers to expand technical and creative range.
  • Takes initiative - seeing something that could be improved, and building the tool or workflow to make it better.

Responsibilities

  • Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
  • Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
  • Contribute to art workflows and process improvements, ensuring consistency, scalability, and ease of use across the team.
  • Assist with performance profiling and optimization, including materials, shaders, and scene organization within Unreal Engine.
  • Support content integration, helping artists debug and resolve technical issues in daily production.
  • Document tools and workflows, ensuring new features are well-understood and accessible to the broader team.
  • Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
  • Participate in technical reviews and planning, providing feedback and insight into process bottlenecks and potential improvements.
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32 - 46 CAD per hour
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