Level Designer - Mission Scripting & Quest Design

D
Devoted StudiosGame Development
CanadaContractMiddle
Salary not disclosed
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Job Details

Experience
3+ years
Required Skills
C++Unreal engine

Requirements

  • 3+ years of professional experience in level design, quest design, or mission scripting.
  • Proficiency in Unreal Engine 5.
  • Hands-on implementation experience building gameplay content directly in-engine.
  • Strong working knowledge of Blueprints for scripting logic, triggers, mission flow, and interactive events.
  • Ability to support or work with light scripting in C++ alongside engineering.
  • At least one shipped title where you designed and implemented missions, quests, or scripted gameplay content.
  • Strong understanding of player flow, narrative pacing, gameplay readability, and objective-driven content design.
  • Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths.
  • Clear communication and documentation skills.
  • Collaborative working style.
  • Experience with Unreal Engine Sequencer for scripted or cinematic gameplay moments (nice to have).
  • Experience supporting live games, recurring mission content, or post-launch content updates (nice to have).
  • Background in narrative design, dialogue scripting, or environmental storytelling (nice to have).
  • Experience in action, RPG, open-world, or mission-driven live games (nice to have).

Responsibilities

  • Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions.
  • Use Unreal Engine 5 to build and iterate directly in-engine, with strong hands-on use of Blueprints for gameplay scripting, mission logic, and event flow.
  • Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer.
  • Build and maintain mission flow documentation, scripting briefs, and implementation notes that clearly define objective structure, event conditions, dependencies, and expected outcomes.
  • Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and aligned with broader gameplay goals.
  • Support the creation and upkeep of recurring mission content, rotating objectives, and other player-facing live content structures where applicable.
  • Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals.
  • Help identify, triage, and resolve scripting issues, broken triggers, edge cases, quest blockers, and live player-impacting bugs.
  • Maintain clean, readable, and maintainable Blueprint logic that supports long-term updates and collaboration across the team.
  • Work with light scripting in C++ when needed, particularly in support of implementation hooks and collaboration with engineering teams.
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