Level Designer - Mission Scripting & Quest Design
D
Devoted StudiosGame Development
CanadaContractMiddle
Salary not disclosed
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Job Details
- Experience
- 3+ years
- Required Skills
- C++Unreal engine
Requirements
- 3+ years of professional experience in level design, quest design, or mission scripting.
- Proficiency in Unreal Engine 5.
- Hands-on implementation experience building gameplay content directly in-engine.
- Strong working knowledge of Blueprints for scripting logic, triggers, mission flow, and interactive events.
- Ability to support or work with light scripting in C++ alongside engineering.
- At least one shipped title where you designed and implemented missions, quests, or scripted gameplay content.
- Strong understanding of player flow, narrative pacing, gameplay readability, and objective-driven content design.
- Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths.
- Clear communication and documentation skills.
- Collaborative working style.
- Experience with Unreal Engine Sequencer for scripted or cinematic gameplay moments (nice to have).
- Experience supporting live games, recurring mission content, or post-launch content updates (nice to have).
- Background in narrative design, dialogue scripting, or environmental storytelling (nice to have).
- Experience in action, RPG, open-world, or mission-driven live games (nice to have).
Responsibilities
- Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions.
- Use Unreal Engine 5 to build and iterate directly in-engine, with strong hands-on use of Blueprints for gameplay scripting, mission logic, and event flow.
- Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer.
- Build and maintain mission flow documentation, scripting briefs, and implementation notes that clearly define objective structure, event conditions, dependencies, and expected outcomes.
- Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and aligned with broader gameplay goals.
- Support the creation and upkeep of recurring mission content, rotating objectives, and other player-facing live content structures where applicable.
- Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals.
- Help identify, triage, and resolve scripting issues, broken triggers, edge cases, quest blockers, and live player-impacting bugs.
- Maintain clean, readable, and maintainable Blueprint logic that supports long-term updates and collaboration across the team.
- Work with light scripting in C++ when needed, particularly in support of implementation hooks and collaboration with engineering teams.
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