Senior Environment Artist - GameSim

K
Keywords StudiosGame Development
Ontario, Canada. British Columbia, Canada, Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET)Full-TimeSenior
Salary85000 - 90000 CAD per year
Apply NowOpens the employer's application page

Job Details

Experience
Minimum 8-years of professional game industry experience
Required Skills
Adobe PhotoshopBlenderUnreal engine

Requirements

  • Minimum 8-years of professional game industry experience with at least one shipped title.
  • Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush.
  • Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.
  • Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
  • Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
  • Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).
  • Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).
  • Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.
  • Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).
  • Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).

Responsibilities

  • Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
  • Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
  • Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
  • Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
  • Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
  • Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
  • Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
  • Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.
View Full Description & ApplyYou'll be redirected to the employer's site
85000 - 90000 CAD per year
Apply Now