Artiste technique senior (environnement)/Senior Technical Artist (Environment) (Generalist)
S
Singularity 6Game Development
Canada (British Columbia, Quebec), PTFull-TimeSenior
Salary138600 - 157800 CAD per year
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Job Details
- Languages
- English, Français
- Experience
- At least one shipped game or product
- Required Skills
- Game DevelopmentC++Unreal engineMentoringPrototyping
Requirements
- Worked as an Environment Technical Artist on at least one shipped game or product.
- Shipped a project in Unreal Engine as a technical artist.
- Comfortable wearing many hats, from prototyping to production.
- Proven track record of designing pipelines and workflows that empower artists.
- Known for identifying issues early, unblocking teams, and navigating ambiguity.
- Curious, adaptable, and self-motivated.
- Go-to problem solver for artists, trusted for technical insight and collaborative spirit.
- Proficiency with C++ programming in Unreal Engine (Nice to Have).
- Background in cozy, simulation, or multiplayer game development (Nice to Have).
- Experience working in early-stage game development or small, agile studios (Nice to Have).
- Experience working with Nanite and Lumen in Unreal Engine (Nice to Have).
Responsibilities
- Collaborate with designers, engineers, and artists to develop and implement new game features.
- Design and build prototypes and proof-of-concept experiences.
- Establish and document initial pipelines.
- Balance product goals, technical trade-offs, player experience, and timelines.
- Review and improve technical pipelines and workflows for the art team.
- Offer hands-on support for artists, helping troubleshoot issues.
- Train and mentor artists in new tools and workflows.
- Participate in planning and reviews, advocating for technical awareness.
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