Worked as an Environment Technical Artist on at least one shipped game or product. Shipped a project in Unreal Engine as a technical artist. Comfortable wearing many hats, from prototyping to production. Proven track record of designing pipelines and workflows that empower artists. Known for identifying issues early, unblocking teams, and navigating ambiguity. Curious, adaptable, and self-motivated. Go-to problem solver for artists, trusted for technical insight and collaborative spirit. Proficiency with C++ programming in Unreal Engine (Nice to Have). Background in cozy, simulation, or multiplayer game development (Nice to Have). Experience working in early-stage game development or small, agile studios (Nice to Have). Experience working with Nanite and Lumen in Unreal Engine (Nice to Have).