Artiste technique senior (environnement)/Senior Technical Artist (Environment) (Generalist)

S
Singularity 6Game Development
Canada (British Columbia, Quebec), PTFull-TimeSenior
Salary138600 - 157800 CAD per year
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Job Details

Languages
English, Français
Experience
At least one shipped game or product
Required Skills
Game DevelopmentC++Unreal engineMentoringPrototyping

Requirements

  • Worked as an Environment Technical Artist on at least one shipped game or product.
  • Shipped a project in Unreal Engine as a technical artist.
  • Comfortable wearing many hats, from prototyping to production.
  • Proven track record of designing pipelines and workflows that empower artists.
  • Known for identifying issues early, unblocking teams, and navigating ambiguity.
  • Curious, adaptable, and self-motivated.
  • Go-to problem solver for artists, trusted for technical insight and collaborative spirit.
  • Proficiency with C++ programming in Unreal Engine (Nice to Have).
  • Background in cozy, simulation, or multiplayer game development (Nice to Have).
  • Experience working in early-stage game development or small, agile studios (Nice to Have).
  • Experience working with Nanite and Lumen in Unreal Engine (Nice to Have).

Responsibilities

  • Collaborate with designers, engineers, and artists to develop and implement new game features.
  • Design and build prototypes and proof-of-concept experiences.
  • Establish and document initial pipelines.
  • Balance product goals, technical trade-offs, player experience, and timelines.
  • Review and improve technical pipelines and workflows for the art team.
  • Offer hands-on support for artists, helping troubleshoot issues.
  • Train and mentor artists in new tools and workflows.
  • Participate in planning and reviews, advocating for technical awareness.
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138600 - 157800 CAD per year
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