3+ years of experience creating Technical Art in the games industry. Strong reel/portfolio showing executed game tech art. Shipped game title experience. Experienced knowledge of PBR principles and material editors. Experience modeling and using texturing packages such as Substance Designer and Painter. Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting. Desire and knowledge of how to push Unreal Engine further. Desire to work with a team and own features from inception to ship. Familiarity with the Unreal 5 Engine art pipeline. Experience working on multiple platforms. Scripting experience Blueprint or other.