Senior VFX Artist - GameSim
K
Keywords StudiosGame Development
Ontario, Canada. British Columbia, Canada, Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET)Full-TimeSenior
Salary85000 - 90000 CAD per year
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Job Details
- Experience
- Minimum 8-years of professional game industry experience
- Required Skills
- Adobe PhotoshopBlenderUnreal engine
Requirements
- Minimum 8-years of professional game industry experience with at least one shipped title
- Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara
- Strong particle animation fundamentals and shape language (readability, timing, impact)
- Strong material and texture creation skills in Photoshop and/or Substance Designer
- Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints)
- Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits
- Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are)
- Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET)
Responsibilities
- Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary)
- Create all necessary textures and materials; maintain clean, readable graphs and parameterization
- Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed
- Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering
- Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets
- Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams
- Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early
- Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed
- Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”
- Assign tasks, set short-term priorities, and maintain a healthy backlog
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