Senior Technical Artist - Hole.io

Posted 3 months agoViewed
BarcelonaFull-TimeMobile Gaming
Company:Voodoo
Location:Barcelona
Languages:English
Seniority level:Senior, 5+ years
Experience:5+ years
Skills:
Unity3DC#Blender
Requirements:
5+ years as a Technical Artist in the mobile gaming industry Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization Proficiency in C# scripting for automating processes and enhancing tools Understanding of mobile game constraints (performance, memory, draw calls, batching) Experience with lighting, VFX, post-processing, and GPU profiling Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance) Ability to debug and optimize art assets and rendering issues.
Responsibilities:
Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices. Develop tools and scripts in Unity to streamline the workflow for artists and developers. Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency. Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal. Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality. Debug and troubleshoot graphical and performance issues on different mobile devices. Stay up to date with the latest trends and best practices in mobile game art and Unity development.
About the Company
Voodoo
View Company Profile
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