5+ years as a Technical Artist in the mobile gaming industry Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization Proficiency in C# scripting for automating processes and enhancing tools Understanding of mobile game constraints (performance, memory, draw calls, batching) Experience with lighting, VFX, post-processing, and GPU profiling Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance) Ability to debug and optimize art assets and rendering issues.