Minimum 8 years of experience in the video games industry, including at least one shipped AAA title. Proven experience as a Lead Character Artist. Experience with stylized character art and maintaining visual consistency. Proficiency in modeling tools (3ds Max, Maya, Blender), sculpting tools (ZBrush), and PBR texturing software (Substance Painter/Designer, Photoshop). Expertise in Unreal Engine 4/5. Strong knowledge of anatomy, form, proportions, clothing, and material design. Solid understanding of physically based rendering (PBR) workflows. Excellent problem-solving, communication, and teamwork skills.