2K

2K is a company in the gaming industry, focused on creating immersive cinematic experiences. With job openings for key positions like Principal Cinematic Designer, it aims to enhance storytelling and visual presentation in its projects.

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πŸ“ United States

πŸ’Έ 175000 - 250000 USD per year

πŸ” Video game development

  • 10+ years of experience in video game production, including a senior role overseeing complex projects.
  • Proven leadership in AAA production teams, establishing efficient structures and high standards.
  • Expertise in producing strategies balancing quality, budget, and time constraints.
  • Experience in refining workflows and enhancing team efficiency.
  • Advanced understanding of project management principles, including schedules and budgets.
  • Excellent communication and interpersonal skills for cross-departmental collaboration.
  • Familiarity with Agile, Scrum, or Lean methodologies.
  • Knowledge of game engines and industry-standard production tools.
  • Ability to advocate for ideas while considering diverse perspectives.
  • Strong problem-solving skills with a flexible mindset.

  • Define, implement, and refine production strategy aligned with project quality, budget, and timelines.
  • Establish and oversee production workflows that enable collaboration and meet creative goals.
  • Evaluate game development progress and improve team efficiency while addressing bottlenecks.
  • Introduce project management methodologies to support production needs based on development phase.
  • Lead and mentor the production team, ensuring clear roles and communication.
  • Oversee capacity planning, resource allocation, and ensure adherence to budget constraints.
  • Partner with department heads to support creative priorities and project alignment.
  • Identify and mitigate risks while providing regular updates on production status.

LeadershipProject ManagementAgileGame DevelopmentSCRUMStrategyCollaboration

Posted 2024-11-15
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 155000 - 230000 USD per year

πŸ” Video Games

  • 10+ years industry or related experience.
  • Previous experience leading a gameplay engineering team.
  • Bachelor's degree in Computer Science or related discipline.
  • Strong 3D Math skills with expert C/C++ experience.
  • Strong understanding of data structures, algorithms and methodologies.
  • Wide range of game application and game engine skills.
  • Current console experience.
  • Familiarity with current Unreal Engine technology.
  • Ability to optimize code for performance.
  • Proven leadership skills and excellent communication.

  • Serve as Lead Gameplay Programmer for the World Interactive Systems Pod.
  • Work closely with design and production leads on scheduling, strategy, and support.
  • Coordinate internal and external development efforts and guide technical direction.
  • Mentor and support team programmers, enhancing skills and capabilities.
  • Provide technical designs for new features and engine changes.
  • Research coding techniques and stay updated on technological developments.

LeadershipC++StrategyAlgorithmsData StructuresUnreal engineCommunication SkillsCollaborationMentoringWritten communication

Posted 2024-11-14
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 165000 - 250000 USD per year

πŸ” Video games

  • Bachelor’s degree in Art, Digital Art, Computer Science or related discipline.
  • 9+ years of experience in Art, Engineering, or Technical Art roles.
  • 3+ years of leadership or management experience.
  • Deep knowledge and experience developing technical art solutions for AAA games in Unreal Engine.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Excellent communication skills with a detail-oriented approach.

  • Collaborate closely with Art and Technical Directors to strategize technical needs for the project.
  • Act as the primary point of contact for Technical Art issues and proactively resolve problems.
  • Continuously monitor project progress and provide updates to stakeholders.
  • Manage a team of technical artists to build tools and refine workflows.
  • Mentor the team and provide constructive feedback.
  • Identify opportunities and risks to improve team performance and quality.
  • Establish best practices and standards to drive productivity.
  • Collaborate with production and scheduling teams on timelines and project priorities.

LeadershipAgileUnreal engineCommunication SkillsCollaborationProblem SolvingMentoring

Posted 2024-11-07
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 70000 - 165000 USD per year

πŸ” Video Game Development

  • Previous experience in games development, preferably with at least one AAA title shipped.
  • Thorough knowledge of Animation Graphs, Blend Trees, Sequencer, State Machines implementation and maintenance.
  • Understanding of procedural runtime animation solutions such as IK, Retargeting, Ragdoll, and Motion Matching.
  • Ability to reduce workload and improve character believability.
  • Importance of documenting workflows and sharing knowledge.
  • Application of animation principles to combine motions seamlessly.
  • Excellent verbal and written communication skills.
  • Strong organizational skills with a critical eye for detail.
  • Self-motivated, curious, and collaborative mindset.
  • Desire to uphold the values of Cloud Chamber.

  • Partner with Animation, Engineering, and Design teams to achieve desired animation style and immersive experience.
  • Engage with stakeholders to align objectives and develop scalable solutions for content authoring workflows.
  • Proactively create and enhance Animation systems, balancing performance and behavior requirements.
  • Provide guidance and mentorship to the Animation team, fostering growth and collaboration.

LeadershipPythonGame DesignGame DevelopmentPeople ManagementUnity3DCross-functional Team LeadershipUnreal engineCommunication SkillsAnalytical SkillsCollaborationOrganizational skillsDocumentation

Posted 2024-11-07
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πŸ“ United States

🧭 Full-Time

πŸ’Έ $90,000 - $165,000 per year

πŸ” Video Games

  • 7+ years working in games as a cinematic designer, or a combination of games and film.
  • A studied eye for onscreen composition of action moments.
  • Precision in camera positioning and movements.
  • Experience timing triggering events and interactive branching cinematic sequences.
  • Able to interpret storyboards and enhance them with creative flourishes.
  • Experience with Unreal Sequencer.
  • Experience lighting for dramatic, theatrical effect.
  • Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
  • Able to foresee technical constraints of the systems and request potential solutions.
  • Deep understanding of Conversation, Dialogue, and Cinematic Systems.
  • Able to jump from one creative task to another with ease.
  • Background in film or theater, with technical aptitude and familiarity with modern game engines.
  • Unreal experience is a plus.
  • Flexible and collaborative mindset and attitude.
  • Self-motivated, curious, and collaborative.
  • Excellent verbal and written communication skills.
  • Ability to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Knowledge and love of games, with a deep desire to push the medium forward.
  • Mature outlook on work ethics and responsibilities.
  • Uncompromising ethics and unwavering integrity.

  • Create and implement systemic, in-game, scripted cinematic sequences.
  • Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements.
  • Set-up actor staging and cameras.
  • Follow and maintain pipelines, workflows and technical requirements.
  • Use creativity to diagnose and solve problems.
  • Act as the bridge between all disciplines to effectively communicate the creative vision and rally teams to implement it.
  • Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems.
  • Mentor more junior designers in best practices, skills, and cinematic vision.

LeadershipProject ManagementAdobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopGame DesignGame DevelopmentPeople ManagementProject CoordinationCross-functional Team LeadershipUnreal engineCommunication SkillsCollaborationProblem SolvingMentoring

Posted 2024-09-25
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