Fantastic Pixel Castle

Fantastic Pixel Castle is a game development company focused on creating immersive gaming experiences.

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πŸ’Έ 110000.0 - 160000.0 USD per year

πŸ” Software Development

  • 7+ years of experience in game design.
  • Deep understanding of MMORPG design principles, including player progression, group dynamics, world-building, crafting systems, and PvP systems.
  • Strong proficiency in Unreal Engine, particularly with Blueprint scripting, level design tools, and performance optimization for multiplayer environments.
  • Strong problem solving and analytical skills, with the ability to translate abstract design concepts into specific designs and reason about design tradeoffs.
  • Ability to combine quantitative in-game data and qualitative player feedback to form a complete picture of player behavior and motivations.
  • Ability to balance and iterate on complex systems, from combat and AI to player progression and in-game economies.
  • Strong problem-solving and debugging skills, with the ability to resolve gameplay issues in a large, interconnected environment.
  • Excellent communication and collaboration skills, with a proven ability to work effectively in a cross-disciplinary team.
  • Passion for MMORPGs and online multiplayer games, with a deep understanding of player motivations and behavior.
  • Proficient in spreadsheet tools such as Excel, Sheets, or equivalent tools.
  • Design and implement complex gameplay systems, mechanics, and features tailored for an MMORPG. You may work on combat, class design, creature design, or emergent systems for open world content or other systems as needed.
  • Use Unreal Engine's Blueprint system to design and implement in-game features ensuring scalability and performance for a persistent online world.
  • Work closely with worldbuilding, narrative, and engineering teammates to create objectives and systems for expansive, engaging environments that encourage multiplayer interaction.
  • Ensure the MMORPG experience is balanced and provides a satisfying core progression loop for players.
  • Participate in regular playtesting and analysis, using data-driven insights to refine and improve the game's features and mechanics.
  • Work with other designers to establish clear design documentation, including systems specifications, priorities and design goals.
  • Troubleshoot and resolve design and gameplay issues related to MMO environments and Unreal Engine's capabilities.
Posted 1 day ago
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πŸ”₯ Audio Director
Posted 15 days ago

πŸ“ Canada, United States

🧭 Full-Time

πŸ’Έ 140000.0 - 210000.0 USD per year

πŸ” Software Development

  • 10+ years of professional experience in game audio, with at least one shipped AAA title as an Audio Director or Lead Audio Designer.
  • Expertise in sound design, music direction, and audio implementation in games.
  • Experience with middleware such as Wwise, FMOD, or proprietary audio engines.
  • Strong knowledge of audio pipeline development and technical constraints.
  • Proven creative and empathetic leader with experience growing a department from the early phases of development through ship.
  • Track record building strong and transparent collaboration channels with multi-disciplinary developers, both internally and outsourced.
  • Experience building and refining audio pipelines and workflows from early development through ship.
  • Passion for fantasy worlds and storytelling through audio.
  • Develop and oversee the game’s audio direction, in collaboration with the creative vision and game direction.
  • Collaborate closely with Design, Art, Narrative, and Technical teams to integrate audio seamlessly into a vibrant, new fantasy IP.
  • Design and implement high-quality soundscapes, music, and effects for a dynamic MMO world.
  • Establish pipelines, tools, and workflows to support scalable and efficient audio production.
  • Ensure the optimization of audio assets for performance across PC and console platforms.
  • Recruit, mentor, and manage a small but elite internal audio team from scratch.
  • Select and manage numerous external audio partners, including composers, voice actors, and audio designers.

LeadershipGame DevelopmentPeople ManagementC++Unreal engineCommunication SkillsCollaborationMentoring

Posted 15 days ago
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πŸ“ United States, Canada

🧭 Full-Time

πŸ’Έ 110000.0 - 175000.0 USD per year

πŸ” Game Development

  • 5+ years experience managing external development partnerships
  • Deep understanding of the game development process
  • Excellent communication and organizational skills
  • Ability to travel up to 25%
  • Source and vet potential partners
  • Build effective collaboration with external teams
  • Track and manage partner deliverables
  • Establish accountability metrics and feedback processes

LeadershipProject ManagementGame DevelopmentCommunication SkillsRelationship management

Posted about 1 month ago
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 75000.0 - 165000.0 USD per year

πŸ” Video Games

  • A bachelor's degree (or equivalent certificate) in Art, Graphic Design, Game Design, or a related field.
  • Minimum of 6 years experience in a 3D Artist role within a game studio.
  • Experience in workflows for high and low poly modeling, texture painting, PBR material setup, mapping techniques, UV layout, tools, lighting, and optimizations.
  • Strong portfolio demonstrating exceptional skills in environment and level creation, composition, shape & form, architecture, lighting, exterior environment design in a AAA game.
  • Proficiency in using Unreal Engine 4+ for rapid prototyping.
  • Proficiency in using Substance Tools and PBR workflows.
  • Proficiency with industry-standard 3D software, such as Zbrush and Maya.
  • Basic level lighting skills.
  • Understanding of the impact of Environment Art on Level Design.
  • Excellent communication skills, ability to articulate design concepts.
  • Capability for self-directed work and creating inspiring visuals.
  • Ability to work collaboratively and provide constructive feedback.
  • Bring worlds and environments to life in the new IP.
  • Create appealing hand-crafted environment art that is beautiful, practical, and performant.
  • Utilize modern tools for modular, optimized, game-ready content.
  • Collaborate with departments to evolve development areas and create prototype assets.
  • Build final assets including foliage, materials, terrain geometry, architecture, and props.
  • Implement game-ready assets in UE5 while considering performance.
  • Create vignettes for asset use cases for internal and external developers.
  • Provide feedback to External Development as needed.

Unreal enginePrototyping

Posted about 1 month ago
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πŸ”₯ Art Manager
Posted about 1 month ago

πŸ“ United States

🧭 Full-Time

πŸ’Έ 134000.0 - 205000.0 USD per year

πŸ” AAA gaming

  • 12+ years of experience on a AAA game.
  • Proven creative and empathetic leader with experience growing a department from the early phases of development through ship.
  • Track record building strong and transparent communication channels with internal artists and developers.
  • Experience solving complex asset pipeline problems and collaborating with tech artists and engineers.
  • Experience growing an art team and helping to identify and hire mid-level to senior artists.
  • Help manage a high-functioning team of creative artists by coordinating their workloads, aiding to develop their skills, and supporting them in their career journeys.
  • Reinforce a healthy culture of inclusivity, excellence, creative teamwork and collaboration between the Art team and other designers, artists, producers, game leads, and studio leadership.
  • Monitor, track, and anticipate art resource requirements and availability across the studio and project milestone needs.
  • Coordinate the execution of externally crafted and commissioned artwork with outsourcing and freelance partnerships.
  • Foster long-term relationships with outsource partners to build trust and ensure craft excellence.

LeadershipProject Management3D Modeling - RhinoGame DesignGame Development

Posted about 1 month ago
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