Staff Graphics Engineer
New
S
ScopelyVideo Games
Ireland, UK, Spain, or Portugal in a hybrid or remote basisFull-TimeStaff
Salary not disclosed
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Job Details
- Experience
- 5+ years
- Required Skills
- C++
Requirements
- 5+ years of graphics programming experience, with a focus on mobile platforms.
- Strong C++ skills with experience working in performance-critical rendering code.
- Solid knowledge of Vulkan and/or Metal APIs.
- Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
- Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
- Proficiency in GPU performance profiling and optimization workflows.
- Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Responsibilities
- Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal.
- Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
- Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
- Assist in the development of real-time global illumination features in collaboration with senior technical staff.
- Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
- Profile GPU/CPU performance and analyze rendering bottlenecks using standard profiling tools.
- Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations.
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