Staff Graphics Engineer

New
S
ScopelyVideo Games
Ireland, UK, Spain, or Portugal in a hybrid or remote basisFull-TimeStaff
Salary not disclosed
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Job Details

Experience
5+ years
Required Skills
C++

Requirements

  • 5+ years of graphics programming experience, with a focus on mobile platforms.
  • Strong C++ skills with experience working in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal.
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using standard profiling tools.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations.
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