Lead Lighting Artist

New
CanadaFull-TimeLead
Salary not disclosed
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Job Details

Languages
English
Experience
7+ years in console or PC game development including 5+ years in unreal engine
Required Skills
LeadershipAdobe PhotoshopUnreal engineMentoring

Requirements

  • 7+ years of experience in console or PC game development.
  • 5+ years of experience using Unreal Engine.
  • Prior experience in a leadership capacity.
  • Strong portfolio showcasing world and local lighting work at AAA quality.
  • Excellent knowledge of industry-standard modeling and sculpting software (Maya, Max, ZBrush, Photoshop).
  • In-depth understanding and practical experience of lighting in real-time game engines or CGI/VFX.
  • Proficiency in Physically Based Rendering (PBR) workflows.
  • Strong understanding of traditional art skills (shape, form, texture, value, color) and photographic concepts (EV, ISO, composition).
  • Ability to create lighting content including textures, IES profiles, HDR maps, and materials.
  • Strong verbal and written communication skills in English.
  • Strong mentoring, coaching, and leadership skills.

Responsibilities

  • Lead a team and foster an engaging atmosphere to achieve the best results for the project and team member growth.
  • Work with Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's visual direction.
  • Set lighting standards, quality targets, and conduct visual prototypes.
  • Collaborate with Tech Art and drive R&D initiatives to explore new techniques and improve pipelines and workflows.
  • Ensure lighting work is within budget and maintains performance goals by profiling levels.
  • Work closely with production on task assignment, scheduling, and providing daily feedback on visual quality.
  • Review and playtest work in the editor and in-game.
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