Character Animator (Spine)

New
Z
ZeptoLabGame Development
Georgia. Poland. Serbia. Armenia. KazakhstanContract
Salary not disclosed
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Job Details

Requirements

  • Strong understanding of anatomy, movement, and classical animation principles
  • Solid experience working with Spine
  • Ability to create dynamic, readable, and “alive” character animations
  • High attention to detail and accuracy in work

Responsibilities

  • Create character animations in Spine (idle, attack, abilities, emotions)
  • Convey personality through movement, posing, and timing
  • Collaborate closely with the project’s Art Lead
  • Prepare assets for integration into the game
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