Lead Rigger
New
E
Escape Velocity Entertainment IncVideo Games
United States. United Kingdom. Canada. Spain. CzechiaFull-TimeLead
Salary not disclosed
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Job Details
- Experience
- Minimum five years of experience in the game industry with 2+ released game projects.
- Required Skills
- PythonUnreal engine
Requirements
- Minimum five years of experience in the game industry with 2+ released game projects.
- At least one released Unreal Engine game as a Rigger, Technical Animator, or Technical Artist.
- Proven experience leading and mentoring a rigging or character technical team.
- Expert-level rigging skills in Maya, mGear experience a plus.
- Strong pipeline and tools development experience - designing, architecting, and maintaining rigging toolsets.
- Highly proficient with Python or similar scripting languages for tools development in Maya and Unreal.
- Highly experienced with Unreal’s secondary motion systems, including Rigid Bodies, Cloth, Control Rig, and Anim Dynamics.
- Excitement for dynamic, optimized characters and continuous process improvement.
Responsibilities
- Oversee technical quality of character production: rigging, tools, deformations & simulations in our characters, weapons, and creatures.
- Lead and mentor our Riggers and Character Technical Artists, fostering growth and accountability within the team.
- Establish and drive adoption of best practices across the rigging pipeline in collaboration with Art, Animation, and Production teams.
- Design & develop workflows and tooling that improve iteration speed, quality, and efficiency for riggers and animators.
- Enhance characters in Unreal through procedural and secondary motion systems, including Control Rig, Physics, and other animation systems.
- Find creative solutions to achieve secondary motion and optimization while maintaining high performance across all platforms.
- Support Animation and Art teams with technical rigging expertise, problem-solving, and technical direction.
- Work with outsourcing partners to establish successful workflows for external character rigging and development.
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