Mob Entertainment

đź‘Ą 11-50Video GamesGamingOnline Gamesđź’Ľ Private Company
Website LinkedIn Email Facebook Twitter

Mob Entertainment is a dynamic gaming studio specializing in online and video games. We're best known for the hit indie horror game, *Poppy Playtime*, which has garnered over 100 billion YouTube views since its launch, establishing us as a rising star in the gaming industry. At Mob Entertainment, we foster a collaborative and innovative environment. Our engineering teams are actively involved in all aspects of game development, from design and implementation to real-time audio integration using Unreal Engine. We're building a passionate team, especially regarding our new project. The company culture emphasizes creativity, collaboration, and a passion for gaming. As a studio with a small and devoted team (11-50 employees), we focus on producing high-quality experiences. Currently, we leverage the expertise of experienced individuals in multiple levels, from engineers to directors, and we're eager to expand our talented team. We are currently seeking talented individuals to join our team, including Audio Designers to help craft immersive soundscapes. This is a remote role where you will work closely with our Game Director and Lead Audio Designer. If you are passionate about chiptune sound design and game audio, this role is for you. You'll have the opportunity to contribute to the development of innovative gameplay, blending retro-inspired audio with fresh, unique sound designs. We provide opportunities for professional growth and collaboration in a supportive, fast-paced environment. We have recently expanded our company, which is reflected in the announcement of partnerships with Scholastic and Legendary Entertainment. We are a for-profit, active company.

Related companies:

Jobs at this company:

Apply
  • 5+ years of professional game design experience, with at least one shipped title in a senior or lead role.
  • Expertise in Unreal Engine (Blueprints required; C++ familiarity a plus) for prototyping and light scripting.
  • Proven ability to design and balance gameplay systems, puzzles, or scripted interactive moments.
  • Experience working on narrative-driven or linear adventure/horror games.
  • Strong collaboration and communication skills—able to give and receive feedback and work fluidly across teams.
  • Ability to think at both the macro and micro level, balancing creative goals with production realities.
  • Self-sufficient, organized, and capable of driving your designs forward with clarity and ownership.
  • Design and own gameplay systems, mechanics, and interactive sequences, with an emphasis on pacing, tension, and player-driven storytelling.
  • Translate abstract creative goals into practical, scoped, and implementation-ready design solutions.
  • Collaborate with the narrative team to ensure gameplay and story beats are meaningfully integrated.
  • Prototype new ideas in Unreal Engine 5 using Blueprints, and help shepherd those designs into full implementation.
  • Contribute to the design of puzzles, traversal, environmental interactions, and enemy behavior, depending on the project’s needs.
  • Work cross-discipline with Level Designers, Technical Designers, Engineers, and Artists to ensure gameplay is cohesive, performant, and intentional.
  • Participate in internal playtests, giving and receiving feedback, and adjusting your designs accordingly.
  • Provide mentorship and feedback to other designers as needed, helping uphold the overall creative direction.
  • Author and maintain clear documentation to support cross-team understanding and implementation.
Posted 3 days ago
Apply
Apply

🔍 Gaming

  • 3+ years of professional experience as a Technical Animator
  • Expert level knowledge of Animation tooling within Maya, including rigging, skinning, blend shapes, with a strong portfolio showcasing a variety of rigs built from scratch.
  • In-depth understanding of Unreal’s animation pipeline, including Control Rig, Animation Blueprints, Anim Notifies, State Machines, and Animation Montages.
  • Basic programming understanding, including class hierarchies, functions, loops and conditions.
  • Ability to collaborate effectively with multiple departments, meeting their needs while still staying within a structured technical framework.
  • A demo reel or portfolio showcasing rigs, Unreal Engine animation setups, and dynamic character implementations.
  • Design and build medium complexity rigs for creatures and monster characters in Maya.
  • Develop systems for procedural animations, secondary motion, and physics-driven elements to enhance creature realism and interactivity.
  • Utilize basic Unreal animation features (animation blueprints, animation montages, control rig, blendspaces, anim notifies, ect) to implement either cinematic or real time characters systems.
  • Ensure good class structures are maintained.
  • Collaborate with Technical Animation Lead to ensure all projects are built in a unified pipeline, and take feedback from both the design and animation teams to ensure work is meeting technical needs while staying faithful to the character design.
  • Understand and imagine how more advanced Unreal systems (motion matching, stride warping, distance matching ect) might be applied.
Posted 9 days ago
Apply
Apply

🧭 Contract

  • Proficiency in Unreal Engine and Tiled, with experience designing top-down levels for retro-inspired games.
  • Strong portfolio showcasing level design work, including map layouts, gameplay pacing, and player progression.
  • Experience designing levels for action, adventure, or Metroidvania-style games.
  • Familiarity with tile-based level design, including collision mapping, environmental storytelling, and visual composition.
  • Ability to script minor gameplay interactions, such as triggers, doors, moving platforms, enemy spawns, and puzzle elements using Unreal Blueprints or similar tools.
  • Strong sense of player experience, challenge balancing, and game flow.
  • Experience working with game designers and artists to ensure levels align with the game’s mechanics, art direction, and technical constraints.
  • Comfortable taking feedback and iterating to refine level designs based on testing and team collaboration.
  • Ability to meet deadlines while maintaining a high standard of level quality.
  • Design and implement top-down 2D levels that align with the game’s gameplay, aesthetic, and pacing goals.
  • Work in Unreal Engine and Tiled to create, iterate, and refine level layouts.
  • Implement minor scripting and event triggers using Blueprints or light scripting tools to support gameplay interactions.
  • Collaborate with game designers, artists, and engineers to ensure level designs support mechanics, AI behavior, and player experience.
  • Iterate on level designs based on playtesting, feedback, and balancing needs.
  • Ensure levels align with systemic design principles, allowing for replayability and dynamic gameplay variations.
  • Optimize levels for performance, readability, and accessibility while maintaining visual and mechanical clarity.
  • Maintain clean, well-documented level files and technical guidelines for cross-discipline collaboration.
Posted 9 days ago
Apply