- Design, implement, and iterate on gameplay AI systems in Unreal Engine, including behavior trees, blackboards, EQS, and navigation/pathfinding.
- Build enemy AI behaviors that support core horror and gameplay mechanics.
- Collaborate with designers to translate creative intent into robust, tunable AI systems.
- Partner with animators and gameplay programmers to ensure AI-driven characters move and react convincingly.
- Optimize AI systems for performance across target platforms, identifying and resolving bottlenecks at scale.
- Debug and resolve AI-related issues during production and post-launch using Jira.
- Document AI system architecture, workflows, and design patterns in Confluence.
- Write clean, maintainable, well-tested C++ and/or Blueprint code within Unreal Engine.
- Participate in code reviews, design discussions, and sprint planning as part of a cross-functional team.