Technical Artist - Animation
These opportunities can be located in either Malaysia, or Indonesia (Remote).Full-Time
Salary not disclosed
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Job Details
- Required Skills
- PythonAdobe PhotoshopGitC#Unreal engine
Requirements
- Experience with: Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)
- Understanding of runtime animation systems, rig solvers, and physics components
- Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&D
- Character & Creature Rigging
- Cloth / Hair / Ragdoll / Physics Setup
- Animation Pipeline Development
- Procedural Animation & Secondary Motion
- Performance Profiling & Optimisation
- Motion Capture Integration
- Tool & Workflow Development
- Unreal Engine (Control Rig, Physics, Animation Blueprints)
- Unity (Mecanim, Animation Rigging Package, DOTS animation optional)
- Maya, 3DS Max (rigging, scripting, tool creation)
- Houdini (procedural rigs, physics, motion tools a bonus)
- Perforce, Git, plus standard DCC tools such as Photoshop, Substance.
Responsibilities
- Work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content.
- Translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams.
- Diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.
- Design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets.
- Implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions.
- Develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity.
- Integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.
- Create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality.
- Build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets.
- Profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints.
- Participate in cross-discipline R&D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.
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